Пример #1
0
        public override void Start()
        {
            base.Start();

            backgroundSprite = "GenericPanel";

            // Preview
            m_preview = AddUIComponent<UITextureSprite>();
            m_preview.size = size;
            m_preview.relativePosition = Vector3.zero;

            m_noPreview = AddUIComponent<UISprite>();
            m_noPreview.spriteName = "Niet";
            m_noPreview.relativePosition = new Vector3((width - m_noPreview.spriteInfo.width) / 2, (height - m_noPreview.spriteInfo.height) / 2);

            m_previewRenderer = gameObject.AddComponent<PreviewRenderer>();
            m_previewRenderer.size = m_preview.size * 2; // Twice the size for anti-aliasing

            eventMouseDown += (c, p) =>
            {
                eventMouseMove += RotateCamera;
            };

            eventMouseUp += (c, p) =>
            {
                eventMouseMove -= RotateCamera;
            };

            eventMouseWheel += (c, p) =>
            {
                m_previewRenderer.zoom -= Mathf.Sign(p.wheelDelta) * 0.25f;
                RenderPreview();
            };

            // Name
            m_buildingName = AddUIComponent<UILabel>();
            m_buildingName.textScale = 0.9f;
            m_buildingName.useDropShadow = true;
            m_buildingName.dropShadowColor = new Color32(80, 80, 80, 255);
            m_buildingName.dropShadowOffset = new Vector2(2, -2);
            m_buildingName.text = "Name";
            m_buildingName.isVisible = false;
            m_buildingName.relativePosition = new Vector3(5, 10);

            // Category icon
            m_categoryIcon = AddUIComponent<UISprite>();
            m_categoryIcon.size = new Vector2(35, 35);
            m_categoryIcon.isVisible = false;
            m_categoryIcon.relativePosition = new Vector3(width - 37, 2);

            // Level
            m_level = AddUIComponent<UILabel>();
            m_level.textScale = 0.9f;
            m_level.useDropShadow = true;
            m_level.dropShadowColor = new Color32(80, 80, 80, 255);
            m_level.dropShadowOffset = new Vector2(2, -2);
            m_level.text = "Level";
            m_level.isVisible = false;
            m_level.relativePosition = new Vector3(5, height - 20);

            // Size
            m_size = AddUIComponent<UILabel>();
            m_size.textScale = 0.9f;
            m_size.useDropShadow = true;
            m_size.dropShadowColor = new Color32(80, 80, 80, 255);
            m_size.dropShadowOffset = new Vector2(2, -2);
            m_size.text = "Size";
            m_size.isVisible = false;
            m_size.relativePosition = new Vector3(width - 50, height - 20);
        }
Пример #2
0
        public override void Start()
        {
            base.Start();

            backgroundSprite = "GenericPanel";

            // Preview
            m_preview                  = AddUIComponent <UITextureSprite>();
            m_preview.size             = size;
            m_preview.relativePosition = Vector3.zero;

            m_noPreview                  = AddUIComponent <UISprite>();
            m_noPreview.spriteName       = "Niet";
            m_noPreview.relativePosition = new Vector3((width - m_noPreview.spriteInfo.width) / 2, (height - m_noPreview.spriteInfo.height) / 2);

            m_previewRenderer      = gameObject.AddComponent <PreviewRenderer>();
            m_previewRenderer.size = m_preview.size * 2; // Twice the size for anti-aliasing

            eventMouseDown += (c, p) =>
            {
                eventMouseMove += RotateCamera;
            };

            eventMouseUp += (c, p) =>
            {
                eventMouseMove -= RotateCamera;
            };

            eventMouseWheel += (c, p) =>
            {
                m_previewRenderer.zoom -= Mathf.Sign(p.wheelDelta) * 0.25f;
                RenderPreview();
            };

            // Name
            m_buildingName                  = AddUIComponent <UILabel>();
            m_buildingName.textScale        = 0.9f;
            m_buildingName.useDropShadow    = true;
            m_buildingName.dropShadowColor  = new Color32(80, 80, 80, 255);
            m_buildingName.dropShadowOffset = new Vector2(2, -2);
            m_buildingName.text             = "Name";
            m_buildingName.isVisible        = false;
            m_buildingName.relativePosition = new Vector3(5, 10);

            // Category icon
            m_categoryIcon                  = AddUIComponent <UISprite>();
            m_categoryIcon.size             = new Vector2(35, 35);
            m_categoryIcon.isVisible        = false;
            m_categoryIcon.relativePosition = new Vector3(width - 37, 2);

            // Level
            m_level                  = AddUIComponent <UILabel>();
            m_level.textScale        = 0.9f;
            m_level.useDropShadow    = true;
            m_level.dropShadowColor  = new Color32(80, 80, 80, 255);
            m_level.dropShadowOffset = new Vector2(2, -2);
            m_level.text             = "Level";
            m_level.isVisible        = false;
            m_level.relativePosition = new Vector3(5, height - 20);

            // Size
            m_size                  = AddUIComponent <UILabel>();
            m_size.textScale        = 0.9f;
            m_size.useDropShadow    = true;
            m_size.dropShadowColor  = new Color32(80, 80, 80, 255);
            m_size.dropShadowOffset = new Vector2(2, -2);
            m_size.text             = "Size";
            m_size.isVisible        = false;
            m_size.relativePosition = new Vector3(width - 50, height - 20);
        }
Пример #3
0
        private void SetupControls()
        {
            // Title Bar
            m_title = AddUIComponent<UITitleBar>();
            m_title.title = "Theme Manager";
            m_title.iconSprite = "ToolbarIconZoomOutCity";

            // Filter
            m_filter = AddUIComponent<UIBuildingFilter>();
            m_filter.width = width - SPACING * 2;
            m_filter.height = 70;
            m_filter.relativePosition = new Vector3(SPACING, TITLE_HEIGHT);

            m_filter.eventFilteringChanged += (c, i) =>
            {
                if (m_themeSelection != null && m_themeSelection.selectedIndex != -1)
                {
                    m_buildingSelection.selectedIndex = -1;
                    m_buildingSelection.rowsData = Filter(m_themes[m_themeSelection.selectedIndex]);
                }
            };

            // Panels
            UIPanel left = AddUIComponent<UIPanel>();
            left.width = LEFT_WIDTH;
            left.height = HEIGHT - m_filter.height;
            left.relativePosition = new Vector3(SPACING, TITLE_HEIGHT + m_filter.height + SPACING);

            UIPanel middle = AddUIComponent<UIPanel>();
            middle.width = MIDDLE_WIDTH;
            middle.height = HEIGHT - m_filter.height;
            middle.relativePosition = new Vector3(LEFT_WIDTH + SPACING * 2, TITLE_HEIGHT + m_filter.height + SPACING);

            UIPanel right = AddUIComponent<UIPanel>();
            right.width = RIGHT_WIDTH;
            right.height = HEIGHT - m_filter.height;
            right.relativePosition = new Vector3(LEFT_WIDTH + MIDDLE_WIDTH + SPACING * 3, TITLE_HEIGHT + m_filter.height + SPACING);

            // Theme selection
            m_themeSelection = UIFastList.Create<UIThemeItem>(left);

            m_themeSelection.backgroundSprite = "UnlockingPanel";
            m_themeSelection.width = left.width;
            m_themeSelection.height = left.height - 40;
            m_themeSelection.canSelect = true;
            m_themeSelection.rowHeight = 40;
            m_themeSelection.autoHideScrollbar = true;
            m_themeSelection.relativePosition = Vector3.zero;

            m_themeSelection.rowsData.m_buffer = m_allThemes;
            m_themeSelection.rowsData.m_size = m_allThemes.Length;
            m_themeSelection.DisplayAt(0);

            m_themeSelection.eventSelectedIndexChanged += (c, i) =>
            {
                if (i == -1) return;

                int listCount = m_buildingSelection.rowsData.m_size;
                float pos = m_buildingSelection.listPosition;

                m_buildingSelection.selectedIndex = -1;
                m_buildingSelection.rowsData = Filter(m_themes[i]);

                if (m_filter.buildingStatus == UIBuildingFilter.Status.All && m_buildingSelection.rowsData.m_size == listCount)
                {
                    m_buildingSelection.DisplayAt(pos);
                }

                m_themeRemove.isEnabled = !((Configuration.Theme)m_themeSelection.selectedItem).isBuiltIn;
            };

            // Add theme
            m_themeAdd = UIUtils.CreateButton(left);
            m_themeAdd.width = (LEFT_WIDTH - SPACING) / 2;
            m_themeAdd.text = "New Theme";
            m_themeAdd.relativePosition = new Vector3(0, m_themeSelection.height + SPACING);

            m_themeAdd.eventClick += (c, p) =>
            {
                UIView.PushModal(UINewThemeModal.instance);
                UINewThemeModal.instance.Show(true);
            };

            // Remove theme
            m_themeRemove = UIUtils.CreateButton(left);
            m_themeRemove.width = (LEFT_WIDTH - SPACING) / 2;
            m_themeRemove.text = "Delete Theme";
            m_themeRemove.isEnabled = false;
            m_themeRemove.relativePosition = new Vector3(LEFT_WIDTH - m_themeRemove.width, m_themeSelection.height + SPACING);

            m_themeRemove.eventClick += (c, p) =>
            {
                ConfirmPanel.ShowModal("Delete Theme", "Are you sure you want to delete '" + selectedTheme.name + "' theme ?",
                    (d, i) => { if (i == 1) DeleteTheme(selectedTheme); });
            };

            // Building selection
            m_buildingSelection = UIFastList.Create<UIBuildingItem>(middle);

            m_buildingSelection.backgroundSprite = "UnlockingPanel";
            m_buildingSelection.width = middle.width;
            m_buildingSelection.height = middle.height - 40;
            m_buildingSelection.canSelect = true;
            m_buildingSelection.rowHeight = 40;
            m_buildingSelection.autoHideScrollbar = true;
            m_buildingSelection.relativePosition = Vector3.zero;

            m_buildingSelection.rowsData = new FastList<object>();

            BuildingItem selectedItem = null;
            m_buildingSelection.eventSelectedIndexChanged += (c, i) =>
            {
                selectedItem = m_buildingSelection.selectedItem as BuildingItem;
            };

            m_buildingSelection.eventMouseLeave += (c, p) =>
            {
                if (selectedItem != null)
                    UpdateBuildingInfo(selectedItem);
                else
                    UpdateBuildingInfo(null);
            };

            // Include buttons
            m_includeNone = UIUtils.CreateButton(middle);
            m_includeNone.width = 55;
            m_includeNone.text = "None";
            m_includeNone.relativePosition = new Vector3(MIDDLE_WIDTH - m_includeNone.width, m_buildingSelection.height + SPACING);

            m_includeAll = UIUtils.CreateButton(middle);
            m_includeAll.width = 55;
            m_includeAll.text = "All";
            m_includeAll.relativePosition = new Vector3(m_includeNone.relativePosition.x - m_includeAll.width - SPACING, m_buildingSelection.height + SPACING);

            UILabel include = middle.AddUIComponent<UILabel>();
            include.width = 100;
            include.padding = new RectOffset(0, 0, 8, 0);
            include.textScale = 0.8f;
            include.text = "Include:";
            include.relativePosition = new Vector3(m_includeAll.relativePosition.x - include.width - SPACING, m_buildingSelection.height + SPACING);

            m_includeAll.eventClick += (c, p) =>
            {
                for (int i = 0; i < m_buildingSelection.rowsData.m_size; i++)
                {
                    BuildingItem item = m_buildingSelection.rowsData[i] as BuildingItem;
                    if (item != null) ChangeBuildingStatus(item, true);
                }

                m_buildingSelection.Refresh();
            };

            m_includeNone.eventClick += (c, p) =>
            {
                for (int i = 0; i < m_buildingSelection.rowsData.m_size; i++)
                {
                    BuildingItem item = m_buildingSelection.rowsData[i] as BuildingItem;
                    if (item != null) ChangeBuildingStatus(item, false);
                }

                m_buildingSelection.Refresh();
            };

            // Preview
            UIPanel previewPanel = right.AddUIComponent<UIPanel>();
            previewPanel.backgroundSprite = "GenericPanel";
            previewPanel.width = right.width;
            previewPanel.height = (right.height - SPACING * 2) / 2;
            previewPanel.relativePosition = Vector3.zero;

            m_preview = previewPanel.AddUIComponent<UITextureSprite>();
            m_preview.size = previewPanel.size;
            m_preview.relativePosition = Vector3.zero;

            m_noPreview = previewPanel.AddUIComponent<UISprite>();
            m_noPreview.spriteName = "Niet";
            m_noPreview.relativePosition = new Vector3((previewPanel.width - m_noPreview.spriteInfo.width) / 2, (previewPanel.height - m_noPreview.spriteInfo.height) / 2);

            m_previewRenderer = gameObject.AddComponent<PreviewRenderer>();
            m_previewRenderer.size = m_preview.size * 2; // Twice the size for anti-aliasing

            previewPanel.eventMouseDown += (c, p) =>
            {
                eventMouseMove += RotateCamera;
            };

            previewPanel.eventMouseUp += (c, p) =>
            {
                eventMouseMove -= RotateCamera;
            };

            previewPanel.eventMouseWheel += (c, p) =>
            {
                m_previewRenderer.zoom -= Mathf.Sign(p.wheelDelta) * 0.25f;
                RenderPreview();
            };

            // Building Options
            m_buildingOptions = right.AddUIComponent<UIBuildingInfo>();
            m_buildingOptions.width = RIGHT_WIDTH;
            m_buildingOptions.height = (right.height - SPACING * 2) / 2;
            m_buildingOptions.relativePosition = new Vector3(0, previewPanel.height + SPACING);
        }