static void Main(string[] args)
        {
            // The Builder pattern is useful for creating complex objects that have multiple parts. The creation process of an object should
            // be independent of these parts; in other words the consturction process does not care how these parts are assembled.
            // You should be able to use the same construction process to create different representations of the objects
            Console.WriteLine("Builder Pattern");

            Director director = new Director();

            IBuilder buildOne = new Car("Dodge");
            IBuilder buildTwo = new MotorCycle("Honda");

            director.Construct(buildOne);
            Product p = buildOne.GetVehicle();

            p.Show();

            Console.WriteLine("----------------");

            director.Construct(buildTwo);
            Product p2 = buildTwo.GetVehicle();

            p2.Show();

            Console.ReadLine();
        }
Пример #2
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        static void Main(string[] args)
        {
            AbstractBuilder build_1    = new ConcreteBuilderA();
            BuildDirector   director_1 = new BuildDirector(build_1);
            Product         p_1        = null;

            p_1 = director_1.ConstructProduct();
            p_1.Show();

            AbstractBuilder build_2    = new ConcreteBuilderB();
            BuildDirector   director_2 = new BuildDirector(build_2);

            p_1 = director_2.ConstructProduct();
            p_1.Show();

            Console.ReadLine();
        }
Пример #3
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        static void Main(string[] args)
        {
            Director director = new Director();
            Builder  abuilder = new BuilderA();
            Product  product  = director.Direct(abuilder);

            product.Show();
            Console.ReadKey();
        }
Пример #4
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        static void Main(string[] args)
        {
            Director director = new Director();
            Builder  builderA = new BuilderA();
            Builder  builderB = new BuilderB();

            director.Construct(builderA);
            Product product1 = builderA.GetResult();

            product1.Show();

            director.Construct(builderB);
            Product product2 = builderB.GetResult();

            product2.Show();

            CharacterController characterController = new CharacterController();
            ManHeroBuilder      manHeroBuilder      = new ManHeroBuilder();
            FemanHeroBuilder    femanHeroBuilder    = new FemanHeroBuilder();

            characterController.Construct(manHeroBuilder);
            Character character1 = manHeroBuilder.GetCharacter();

            character1.Show();

            characterController.Construct(femanHeroBuilder);
            Character character2 = femanHeroBuilder.GetCharacter();

            character2.Show();

            VideoPlayerController videoPlayerController        = new VideoPlayerController();
            VideoPlayerBuilder    fullVideoPlayerBuilder       = new VideoPlayerBuilder();
            VideoPlayerBuilder    SimplifiedVideoPlayerBuilder = new VideoPlayerBuilder();
            VideoPlayerBuilder    memoryVideoPlayerBuilder     = new VideoPlayerBuilder();

            videoPlayerController.FullMode(fullVideoPlayerBuilder);
            VideoPlayer videoPlayer1 = fullVideoPlayerBuilder.GetResult();

            videoPlayer1.Show();

            videoPlayerController.SimplifiedMode(SimplifiedVideoPlayerBuilder);
            VideoPlayer videoPlayer2 = SimplifiedVideoPlayerBuilder.GetResult();

            videoPlayer2.Show();

            videoPlayerController.MemoryMode(memoryVideoPlayerBuilder);
            VideoPlayer videoPlayer3 = memoryVideoPlayerBuilder.GetResult();

            videoPlayer3.Show();
        }
Пример #5
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        static void Main(string[] args)
        {
            Console.WriteLine("Builder Pattern implementation");
            customCar = new Car("Suzuki Swift").StartUpOperations()
                        .AddHeadlights(6)
                        .InsertWheels()
                        .BuildBody("Plastic")
                        .EndOperations("Suzuki construction Completed!")
                        .ConstructCar();

            customCar.Show();

            Console.ReadLine();
        }
Пример #6
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        static void Main(string[] args)
        {
            Director d  = new Director();
            Builder  b1 = new ConcreteBuilder1();
            Builder  b2 = new ConcreteBuilder2();

            d.Construct(b1);
            Product p1 = b1.GetProduct();

            p1.Show();

            d.Construct(b2);
            Product p2 = b2.GetProduct();

            p2.Show();

            Console.ReadKey();
        }
Пример #7
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        static void Main(string[] args)
        {
            Console.WriteLine("***Builder Pattern Demo***");
            Director director = new Director();
            IBuilder b1       = new Car("Ford");
            IBuilder b2       = new MotorCycle("Honda");

            // Making Car
            director.Construct(b1);
            Product p1 = b1.GetVehicle();

            p1.Show();
            //Making MotorCycle
            director.Construct(b2);
            Product p2 = b2.GetVehicle();

            p2.Show();
            Console.ReadLine();
        }
Пример #8
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        static void Main(string[] args)
        {
            Console.WriteLine("***Builder Pattern Demo***");
            Director director = new Director();

            IBuilder car        = new Car("Mercedes");
            IBuilder motorCycle = new MotorCycle("Honda");

            // Making Car
            director.Construct(car);
            Product p1 = car.GetVehicle();

            p1.Show();

            // Making Car
            director.Construct(motorCycle);
            Product p2 = motorCycle.GetVehicle();

            p2.Show();
        }
Пример #9
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        static void Main(string[] args)
        {
            Director director = new Director();
            Builder  b1       = new ConcreteBuilder1();
            Builder  b2       = new ConcreteBuilder2();

            director.Construct(b1);

            // 指挥者用ConcreteBuilder1的方法来建造产品
            Product p1 = b1.GetResult();

            p1.Show();
            director.Construct(b2);

            // 指挥者用ConcreteBuilder2的方法来建造产品
            Product p2 = b2.GetResult();

            p2.Show();

            Console.Read();
        }
Пример #10
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        private static void StructuralBuilder()
        {
            // Create director and builders
            Director director = new Director();
            Builder  b1       = new ConcreteBuilder1();
            Builder  b2       = new ConcreteBuilder2();

            // Construct two products
            director.Construct(b1);
            Product p1 = b1.GetResult();

            p1.Show();

            director.Construct(b2);
            Product p2 = b2.GetResult();

            p2.Show();

            // Wait for user
            Console.ReadKey();
        }
Пример #11
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        static void Main(string[] args)
        {
            // Create director and builders
            Director director = new Director();

            Builder b1 = new ConcreteBuilder1();
            Builder b2 = new ConcreteBuilder2();

            // Construct two products
            director.Construct(b1);
            Product p1 = b1.GetResult();

            p1.Show();

            director.Construct(b2);
            Product p2 = b2.GetResult();

            p2.Show();


            //1.练习
            VehicleBuilder builder;
            // Create shop with vehicle builders
            Shop shop = new Shop();

            // Construct and display vehicles
            builder = new ScooterBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new CarBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            builder = new MotorCycleBuilder();
            shop.Construct(builder);
            builder.Vehicle.Show();

            Console.ReadKey();
        }
Пример #12
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        static void Main(string[] args)
        {
            Director director = new Director();
            Builder  builderA = new ConcreteBuliderA();
            Builder  builderB = new ConcreteBuilderB();

            //指挥者建造A
            director.Construct(builderA);
            Product productA = builderA.GetResult();

            productA.Show();

            //指挥者建造B
            director.Construct(builderB);
            Product productB = builderB.GetResult();

            productB.Show();

            //学生以及老师演示
            Console.WriteLine("=================================");

            //实例化两个学生
            Student studentA = new StudentA();
            Student studentB = new StudentB();

            //实例化老师
            Teacher teacher = new Teacher(studentA);

            //指导A做实验
            teacher.DirectExperiment();

            teacher = new Teacher(studentB);
            teacher.DirectExperiment();

            //老师为Director角色,学生为Builder角色,Teacher隔离了客户端与具体步骤的依赖
            //在一些项目中,经常需要构建一些比较复杂的对象,并对其多个属性进行赋值的复杂操作,程序员的一些忽略可能导致某个属性未被赋值
            //而引起对象的失效,在这种情况下使用构造者模式,创建一个Director来按部就班地指挥一个对象的创建,可以有效的避免意外的发生。
            //使用创建者模式,用户只需要指定创建的类型就可以得到相应的对象,而具体的建造过程和细节就被Director和Builder隐藏了,这正是
            //依赖倒转的体现:抽象不应该依赖于细节,细节应该依赖于抽象。
        }
Пример #13
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        static void Main(string[] args)
        {
            Director director = new Director();

            //声明一个精细构建1的类
            ConcreteBuilder1 cb1 = new ConcreteBuilder1();

            //通过统一的构造
            director.Construct(cb1);
            //得到构造后的结果
            Product p1 = cb1.GetResult();

            //声明一个精细构建2的类
            ConcreteBuilder2 cb2 = new ConcreteBuilder2();

            //通过统一的构造
            director.Construct(cb2);
            //得到构造后的结果
            Product p2 = cb2.GetResult();

            p1.Show();
            p2.Show();
            Console.ReadKey();
        }