Пример #1
0
        private void BuildStaticLow(GUIElementData stepData)
        {
            RunExecutableArguments args = new RunExecutableArguments(StaticPaths.WrathEdPath)
            {
                // TODO:
                Args = $"\"{StaticPaths.ConvertNameToStaticXmlPath(BuildHelper.BuildTarget)}\" /dr:\"{StaticPaths.ConvertNameToXmlDataPath(BuildHelper.BuildTarget)}\" /iod:\"{StaticPaths.BuiltIntermediatePath}\" /od:\"{StaticPaths.ConvertNameToBuiltOutputDataPath(this["game"], BuildHelper.BuildTarget)}\" /ls:{!(bool)_currentGuiData["linked"]} /gui:false /pc:true /vf:false /ss:true /tl:9 /el:0 /bcn:LowLOD /bps:\"{StaticPaths.BuiltPath}\\static.manifest\" /art:\".\\Art\" /data:\".;.\\Mods\""
            };

            BuildHelper.RunStep(StepType.RunExecutable, args);
        }
Пример #2
0
        private void BuildGlobal(GUIElementData stepData)
        {
            RunExecutableArguments args = new RunExecutableArguments(StaticPaths.WrathEdPath)
            {
                Args = $"\"{StaticPaths.ConvertNameToGlobalXmlPath(BuildHelper.BuildTarget)}\" /dr:\"{StaticPaths.ConvertNameToXmlDataPath(BuildHelper.BuildTarget)}\" /iod:\"{StaticPaths.BuiltIntermediatePath}\" /od:\"{StaticPaths.ConvertNameToBuiltOutputDataPath(this["game"], BuildHelper.BuildTarget)}\" /ls:{!(bool)_currentGuiData["linked"]} /gui:false /pc:true /vf:true /ss:true /tl:9 /el:0"
            };

            BuildHelper.RunStep(StepType.RunExecutable, args);
        }