private void ShowReadyScreen() { _readyView = new ReadyView(); _readyView.Clicked += new EventHandler(_readyView_Clicked); _page.LayoutRoot.Children.Add(_readyView); _gameModel.SetState(new ReadyState(_gameModel)); }
void _readyView_Clicked(object sender, EventArgs e) { _page.LayoutRoot.Children.Remove(_readyView); _readyView = null; ShowPlayScreen(); }