public static void newGame() { setConstants(); amountOfShot = 0; smile = new Smile(); lifeBonus = new LifeBonus(); choiceBonus = new ChoiceBonus(); sightBonus = new SightBonus(); for (int i = 0; i < maxNumInRow; i++) for (int j = 0; j < maxNumInCol; j++) { if (smile.Create(i, j)) ; else if (heartIsAvailable && lifeBonus.Create(i, j)); else if (sightIsAvailable && choiceBonus.Create(i, j)); else if (palmIsAvailable && sightBonus.Create(i, j)); } bullet = new Bullet(); bullet.Create(); nextBullet = new Bullet(); nextBullet.Create(); nextBullet.Position = new Vector2(140, ScreenSize.Y - sizeOfSmile - 20); }