public override void DoEffect(BubbleGrid bubbleGrid)
 {
     foreach (Bubble bubble in bubbleGrid.Bubbles)
     {
         if (bubble.Position.X == position.X || bubble.Position.Y == position.Y)
         {
             bubble.Activate();
         }
     }
 }
Пример #2
0
 public override void DoEffect(BubbleGrid bubbleGrid)
 {
     if (bubbleGrid.NumberOfActivatedBubbles() < bubblesRequiredToActivate)
     {
         return;
     }
     foreach (Bubble bubble in bubbleGrid.Bubbles)
     {
         if (bubbleColor == bubble.BubbleColor)
         {
             bubble.Activate();
         }
     }
     Console.WriteLine("This powerup has been activated!");
 }
Пример #3
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        public override void LoadContent(ContentManager content)
        {
            score = new Score();
            level = 1;

            font       = content.Load <SpriteFont>("Score");
            background = content.Load <Texture2D>("background");

            bubbleGrid = new BubbleGrid(content);
            bubbleGrid.Initialize(difficulty);

            oldState = Mouse.GetState();

            /*These lines are when we want to test larger grids. First switch the values of SCREEN_WIDTH and _HEIGHT in Constants.cs to those
             * commented out. */
            //graphics.PreferredBackBufferWidth = (int)(Constants.SCREEN_WIDTH / 1.4f);
            //graphics.PreferredBackBufferHeight = (int)(Constants.WORLD_HEIGHT/ 1.4f);

            backgroundColor = new Color(0, 0, 28);
        }
Пример #4
0
 public abstract void DoEffect(BubbleGrid bubbleGrid);