Пример #1
0
        public void Init()
        {
            byte indx = SceneRuntime.LauncherPrefabIndx(m_Seat, m_bMyself);

            m_ObjectHandle = GameObject.Instantiate(SceneRuntime.PlayerMgr.LauncherObject(indx)) as GameObject;
            m_ObjectHandle.SetActive(true);
            m_ObjectHandle.transform.SetParent(SceneBoot.Instance.UIPanelTransform, false);
            m_TransformHandle = m_ObjectHandle.transform;

            m_LabelScore = m_TransformHandle.GetChild(0).gameObject.GetComponent <Text>();
            //m_GlodTransform = m_TransformHandle.GetChild(0).GetChild(0);
            //m_UIGoldBg = m_GlodTransform.GetComponent<Image>();
            CreatGunBarrel(LauncherType);
            if (m_bMyself)
            {
                for (byte i = 0; i < 2; ++i)
                {
                    /*m_ObjectBtn[i] = m_TransformHandle.GetChild(i + 2).gameObject;
                     * UIEventListener.Get(m_ObjectBtn[i]).onPress = OnButtonPressMsg;
                     * switch (i)
                     * {
                     *  case 0: //加炮台
                     *      UIEventListener.Get(m_ObjectBtn[i]).onClick = OnAddButtonMessage;
                     *      break;
                     *  case 1: //减炮台
                     *      UIEventListener.Get(m_ObjectBtn[i]).onClick = OnSubtractButtonMessage;
                     *      break;
                     * }*/
                }
                //m_LabelDiamond = m_TransformHandle.GetChild(1).gameObject.GetComponent<Text>();
                //m_EnergyPoolUI = m_TransformHandle.GetChild(4).gameObject.GetComponent<Image>();
                //m_LockUI = m_TransformHandle.GetChild(5).gameObject;
                // SceneRuntime.LauncherEftMgr.PlayDiamondEft(m_TransformHandle.GetChild(1).GetChild(0));
                //  UpdateUserGold(m_Seat);

                /*m_VipFunctionObj = m_TransformHandle.GetChild(6).gameObject;
                 * UIEventListener.Get(m_TransformHandle.GetChild(8).gameObject).onClick = OnClickLaunch;
                 * UIEventListener.Get(m_TransformHandle.GetChild(8).gameObject).onPress = OnButtonPressMsg;
                 * //m_VipFunctionScaleAnim = m_VipFunctionObj.GetComponent<TweenScale>();
                 * for (byte k = 0; k < 2; ++k)
                 * {
                 *  UIEventListener.Get(m_TransformHandle.GetChild(6).GetChild(k + 1).gameObject).onPress =
                 *      OnButtonPressMsg;
                 *  if (k == 0)
                 *      UIEventListener.Get(m_TransformHandle.GetChild(6).GetChild(k + 1).gameObject).onClick =
                 *          OnClickChnageLaunch;
                 *  else
                 *      UIEventListener.Get(m_TransformHandle.GetChild(6).GetChild(k + 1).gameObject).onClick =
                 *          OnClickAutoLaunch;
                 * }
                 * m_BankruptcyObj = m_TransformHandle.GetChild(7).gameObject;
                 * m_AutoShotCancel = m_TransformHandle.GetChild(9).gameObject;
                 * UIEventListener.Get(m_AutoShotCancel).onClick = OnClickAutoShotCancel;
                 * UIEventListener.Get(m_AutoShotCancel).onPress = OnButtonPressMsg;*/

                /*Button btn = m_GunBarrel.HandleObj.GetComponentInChildren<Button>();
                 * btn.onClick.AddListener(delegate ()
                 * {
                 *  OnClickLaunch(btn.gameObject);
                 * });
                 *
                 * btn = m_TransformHandle.FindChild("CanonOption/BtnChangeCanon").GetComponentInChildren<Button>();
                 * btn.onClick.AddListener(delegate ()
                 * {
                 *  OnClickChnageLaunch(btn.gameObject);
                 * });
                 *
                 * m_VipFunctionObj = m_TransformHandle.FindChild("CanonOption").gameObject;
                 * m_VipFunctionObj.SetActive(false);*/
            }
            else
            {
                /* m_FaceTexture = m_TransformHandle.GetChild(1).GetChild(0).GetComponent<Image>();
                 * UIEventListener.Get(m_TransformHandle.GetChild(1).gameObject).onClick = OnClickAvatarMsg;
                 * UIEventListener.Get(m_TransformHandle.GetChild(1).gameObject).onPress = OnButtonPressMsg;
                 * m_LockUI = m_TransformHandle.GetChild(2).gameObject;
                 * m_BankruptcyObj = m_TransformHandle.GetChild(5).gameObject;
                 * m_IsLotteryTips = m_TransformHandle.GetChild(6).gameObject;
                 * m_LockedFishEft.m_Obj = m_TransformHandle.GetChild(7).gameObject;
                 * m_VipLevelIcon = m_TransformHandle.GetChild(8).GetComponent<UISprite>();*/
                //  UpdateUserGold(m_Seat);
            }


            //SceneRuntime.LauncherEftMgr.PlayGlodLightEft(m_GlodTransform);
            //是否显示锁

            /*if (m_RateValid && m_LaunchValid)
             *  m_LockUI.SetActive(false);*/

            UpdateRootPos();

            /*if (PlayerRole.Instance.RoleInfo.RoleMe.GetMonthID() != 0)
             * {
             *  SetMatchGoldBg();
             * }*/
        }