Пример #1
0
        public void OnSocketListenerMessageReceiveConnectEx(ServerClient client, ServiceDesc desc)
        {
            var clientId    = desc.ClientId;
            var characterId = desc.CharacterId;

            //ClientRouting server;
            if (desc.ServiceType == 2)
            {
//连接的是Gate
                var gateGuid = (int)clientId;
                client.UserData = gateGuid;
                GateProxy gateProxy;
                if (mGates.TryGetValue(gateGuid, out gateProxy))
                {
                    gateProxy.Gate = client;
                }
                else
                {
                    mGates[gateGuid] = new GateProxy {
                        Gate = client
                    };
                }
            }
        }
Пример #2
0
        public virtual CharacterInfo OnSocketListenerMessageReceivePrepareDataEx(ServerClient client,
                                                                                 ServiceDesc desc,
                                                                                 bool isNeedSendReply = true)
        {
            //var clientId = desc.ClientId;
            //ClientRouting server;

            using (var ms = new MemoryStream(desc.Data))
            {
                var       msg         = Serializer.Deserialize <PrepareDataMessage>(ms);
                var       characterId = msg.CharacterId;
                var       clientId    = msg.ClientId;
                GateProxy gate        = null;
                if (client.UserData == null)
                {
                    if (!mGates.TryGetValue((int)(msg.ClientId >> 48), out gate))
                    {
                        Logger.Error(
                            "OnSocketListenerMessageReceivePrepareDataEx -------   mFromCharacterId2Server.TryGetValue Has -- {0}",
                            msg.ClientId);
                        return(null);
                    }
                }
                else if (!mGates.TryGetValue((int)client.UserData, out gate))
                {
                    Logger.Error(
                        "OnSocketListenerMessageReceivePrepareDataEx -------   mFromCharacterId2Server.TryGetValue Has -- {0}",
                        msg.ClientId);
                    return(null);
                }
                else
                {
                    if (clientId != gate.Gate.ClientId)
                    {
                        Logger.Error(
                            "OnSocketListenerMessageReceivePrepareDataEx -------   ClientId not same! old={0},new={1}",
                            characterId, clientId);
                    }
                }
                //创建角色管理
                var character = CreateCharacter(characterId);
                character.Server   = SelectServerForCharacter(characterId);
                character.ServerId = msg.ServerId;
                character.Gate     = gate;
                character.ClientId = clientId;
                mCharacterInfoManager.AddOrUpdate(characterId, character, (arg1, arg2) =>
                {
                    Logger.Error(
                        "OnSocketListenerMessageReceivePrepareDataEx -------   mFromCharacterId2Server.TryGetValue Has -- {0}",
                        characterId);
                    return(character);
                });

                //统计服务器区的角色
                ConcurrentDictionary <ulong, int> bag = null;
                var ServerId = (uint)msg.ServerId;
                mFromServerId2CharacterId.AddOrUpdate(ServerId, key =>
                {
                    bag = new ConcurrentDictionary <ulong, int>();
                    return(bag);
                }, (key, oldValue) =>
                {
                    bag = oldValue;
                    return(oldValue);
                });

                bag.AddOrUpdate(msg.CharacterId, 0, (arg1, arg2) =>
                {
                    Logger.Error(
                        "OnSocketListenerMessageReceivePrepareDataEx -------   mFromServerId2CharacterIdbag Add Has,s={0},c={1}",
                        ServerId, characterId);
                    return(0);
                });

                PlayerLog.WriteLog(10003, "AddOrUpdate ClientId={0},characterId={1}", msg.ClientId, msg.CharacterId);

                //维护ClientId -> Character(考虑删除)
                mFromClientId2CharacterId.AddOrUpdate(msg.ClientId, msg.CharacterId, (arg1, arg2) =>
                {
                    Logger.Error("OnSocketListenerMessageReceivePrepareDataEx oldCharacterId={0},newCharacterId={1}",
                                 arg2, characterId);
                    return(msg.CharacterId);
                });
                if (isNeedSendReply)
                {
                    client.SendMessage(desc);
                }
                Logger.Info("Reply PrepareData {0} {1}", mServiceName, desc.CharacterId);
                return(character);
            }
        }