Пример #1
0
 private void CreateEnemySprite()
 {
     enemyVisible = true;
     enemySprite  = new SpriteWorker(rng.Next(8, 13), rng.Next(40, (GAMEAREA_WIDTH - 100)), (-100), rng.Next(20, 80), rng.Next(5, 22));
     enemySprites.Add(enemySprite);
     enemyHitRect = enemySprite.GetRectangle();
 }
Пример #2
0
        private void CreateMissileSprite()
        {
            missileVisible = true;
            missileAllowed = false;
            missileSprite  = new SpriteWorker(1, (playerSprite.xPos + 7), (GAMEAREA_HEIGHT - 90), 10, 30);
            missileHitRect = missileSprite.GetRectangle();

            audio.PlayMissileSFX();
        }
Пример #3
0
 // GENERATE SPRITES AND HIT BOXES
 //
 private void CreatePlayerSprite()
 {
     playerSprite  = new SpriteWorker(0, 0, (GAMEAREA_HEIGHT - 90), 25, 20);
     playerHitRect = playerSprite.GetRectangle();
 }