private void UpdateStartMenu(KeyboardState kState, MouseState mState, GameTime gameTime) { if (MediaPlayer.State == MediaState.Stopped) { MediaPlayer.IsRepeating = true; MediaPlayer.Play(mainMenuMusic); } if (kState.IsKeyDown(Keys.Enter)) { MediaPlayer.Stop(); pressed = true; gameState = GameState.Loading; } boutonExit.Update(kState, mState); boutonStart.Update(kState, mState); //Animated ball in background if (balleAnim.getEnable() == false) { balleAnim.setEnable(true); } boutonStart.checkBallCollision(balleAnim); boutonExit.checkBallCollision(balleAnim); balleAnim.checkBallCollision(balleAnim2.getLocation()); balleAnim2.checkBallCollision(balleAnim.getLocation()); soundEngineInstance = balleMur.CreateInstance(); balleAnim.Update(kState, gameTime, soundEngineInstance); if (balleAnim2.getEnable() == false) { balleAnim2.setEnable(true); } boutonExit.checkBallCollision(balleAnim2); boutonStart.checkBallCollision(balleAnim2); balleAnim2.Update(kState, gameTime, soundEngineInstance); }
private void UpdatePlaying(GameTime gameTime, KeyboardState state) { if (MediaPlayer.State == MediaState.Playing) { MediaPlayer.Volume = 0.20f; } if (MediaPlayer.State == MediaState.Stopped) { MediaPlayer.IsRepeating = true; MediaPlayer.Volume = 0.25f; MediaPlayer.Play(gameMusic); } if (balle.getEnable() == false) { balle.setPositionX(palette.getPositionX() + 40); } // Vérification si balle sort par le bas de l'écran soundEngineInstance = death.CreateInstance(); if (balle.getPositionY() > screenBound.Bottom) { lives -= 1; hearts[lives] = null; hearts.Remove(hearts[lives]); if (lives == 0) { LoadContent(); } Texture2D balleSprite = Content.Load <Texture2D>("balle"); balle = new Balle(balleSprite, screenBound, new Vector2(screenBound.Width / 2 - 10, screenBound.Height - 70), new Vector2(0, 1), false); palette.returnToStart(); balle.setEnable(false); soundEngineInstance.Volume = 0.50f; soundEngineInstance.Play(); } if (state.IsKeyDown(Keys.Enter)) { pressed = true; gameState = GameState.Paused; } // Update la position de la palette palette.Update(state); // Update position de la balle + vérification collision avec mur soundEngineInstance = balleMur.CreateInstance(); balle.Update(state, gameTime, soundEngineInstance); // Vérification collision balle avec palette soundEngineInstance = ballePalette.CreateInstance(); balle.checkPaddleCollision(palette.getLocation(), soundEngineInstance); // Vérification collision balle avec briques soundEngineInstance = explosionBrique.CreateInstance(); for (int i = 0; i < briques.Count; ++i) { if (balle.checkBrickCollision(briques[i].getLocation())) { briques[i].setHp(briques[i].getHp() - 1); if (briques[i].getHp() == 0) { briques[i] = null; briques.Remove(briques[i]); soundEngineInstance.Volume = 0.50f; soundEngineInstance.Play(); } else { briques[i].setColor(Color.LightBlue); } if (briques.Count == 0) { LoadContent(); } } } }
private void UpdatePlaying(GameTime gameTime, KeyboardState state) { if (MediaPlayer.State == MediaState.Playing) { MediaPlayer.Volume = 0.20f; } if (MediaPlayer.State == MediaState.Stopped) { MediaPlayer.IsRepeating = true; MediaPlayer.Volume = 0.25f; MediaPlayer.Play(gameMusic); } if (balle.getEnable() == false) { balle.setPositionX(palette.getPositionX() + 40); } // Vérification si balle sort par le bas de l'écran soundEngineInstance = death.CreateInstance(); if (balle.getPositionY() > screenBound.Bottom) { lives -= 1; if (lives == 0) { LoadContent(); } Texture2D balleSprite = Content.Load<Texture2D>("balle"); balle = new Balle(balleSprite, screenBound, new Vector2(screenBound.Width / 2 - 10, screenBound.Height - 70)); palette.returnToStart(); balle.setEnable(false); soundEngineInstance.Volume = 0.50f; soundEngineInstance.Play(); } if (state.IsKeyDown(Keys.Enter)) { gameState = GameState.Paused; } // Update la position de la palette palette.Update(state); // Update position de la balle + vérification collision avec mur soundEngineInstance = balleMur.CreateInstance(); balle.Update(state, gameTime, soundEngineInstance); // Vérification collision balle avec palette soundEngineInstance = ballePalette.CreateInstance(); balle.checkPaddleCollision(palette.getLocation(), soundEngineInstance); // Vérification collision balle avec briques soundEngineInstance = explosionBrique.CreateInstance(); for (int i = 0; i < briques.Count; ++i) { if (balle.checkBrickCollision(briques[i].getLocation())) { briques[i].setHp(briques[i].getHp() - 1); if (briques[i].getHp() == 0) { briques[i] = null; briques.Remove(briques[i]); soundEngineInstance.Volume = 0.50f; soundEngineInstance.Play(); } else { briques[i].setColor(Color.LightBlue); } if (briques.Count == 0) { LoadContent(); } } } }