Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Run this first will cause LoadContent to be triggered before initialize
            base.Initialize();

            // TO DO: Add your initialization logic here
            IsMouseVisible = true;

            // Instanciate the Paddle signleton and Add it to the EntitiesManager.
            EntityManager.Add(new Paddle());
            EntityManager.Add(new Ball());

            Vector2   pos   = new Vector2(80, 80);
            Vector2   scale = new Vector2(1, 0.5f);
            Rectangle rect  = Art.GetSourceRectangle("brick_01");

            for (int i = 0; i < 10; i++)
            {
                EntityManager.Add(new Brick("brick_01", pos, scale));
                pos += rect.Width * scale;
            }
        }
Пример #2
0
 private void Initialize(string brickName, Vector2 position, Vector2 scale)
 {
     this.SourceRect = Art.GetSourceRectangle(brickName);
     this.Position   = position;
     this.Scale      = scale;
 }