public static unsafe FileMap Encode(IAudioStream stream, IProgressTracker progress)
        {
            int  tmp;
            bool looped   = stream.IsLooping;
            int  channels = stream.Channels;
            int  samples;
            int  blocks;
            int  sampleRate = stream.Frequency;
            int  lbSamples, lbSize, lbTotal;
            int /*loopPadding, */ loopStart, totalSamples;
            short *tPtr;

            int blockLen, samplesPerBlock;

            if (looped)
            {
                loopStart = stream.LoopStartSample;
                samples   = stream.LoopEndSample; //Set sample size to end sample. That way the audio gets cut off when encoding.

                blockLen        = (samples.Align(14) / 14 * 8);
                samplesPerBlock = blockLen / 8 * 14;

                //If loop point doesn't land on a block, pad the stream so that it does.
                //if ((tmp = loopStart % samplesPerBlock) != 0)
                //{
                //    loopPadding = samplesPerBlock - tmp;
                //    loopStart += loopPadding;
                //}
                //else
                //    loopPadding = 0;

                totalSamples = /*loopPadding + */ samples;
            }
            else
            {
                //loopPadding = 0;
                loopStart    = 0;
                totalSamples = samples = stream.Samples;

                blockLen        = (samples.Align(14) / 14 * 8);
                samplesPerBlock = blockLen / 8 * 14;
            }

            if (progress != null)
            {
                progress.Begin(0, totalSamples * channels * 3, 0);
            }

            blocks = (totalSamples + (samplesPerBlock - 1)) / samplesPerBlock;

            //Initialize stream info
            if ((tmp = totalSamples % samplesPerBlock) != 0)
            {
                lbSamples = tmp;
                lbSize    = (lbSamples + 13) / 14 * 8;
                lbTotal   = lbSize.Align(0x20);
            }
            else
            {
                lbSamples = samplesPerBlock;
                lbTotal   = lbSize = blockLen;
            }

            //Get section sizes
            int headerSize    = RWAV.Size,
                infoSize      = 8,
                waveSize      = 0x1C,
                tableSize     = channels * 4,
                channelSize   = channels * 0x1C,
                adpcmInfoSize = channels * 0x30,
                entrySize     = (infoSize + waveSize + tableSize + channelSize + adpcmInfoSize).Align(0x20) - 8,
                dataSize      = (((blocks - 1) * blockLen + lbTotal) * channels) + 8;

            //Create file map
            FileMap map = FileMap.FromTempFile(headerSize + entrySize + 8 + dataSize);

            //Get section pointers
            RWAV *header = (RWAV *)map.Address;

            header->_header._tag         = RWAV.Tag;
            header->_header.Endian       = Endian.Big;
            header->_header._version     = 0x102;
            header->_header._length      = map.Length;
            header->_header._firstOffset = 0x20;
            header->_header._numEntries  = 2;

            header->_infoOffset = 0x20;
            header->_infoLength = entrySize + 8;
            header->_dataOffset = 0x20 + entrySize + 8;
            header->_dataLength = dataSize;

            RWAVInfo *infoBlock = header->Info;

            infoBlock->_header._tag    = RWAVInfo.Tag;
            infoBlock->_header._length = entrySize + 8;

            WaveInfo *wave = &infoBlock->_info;

            wave->_format                 = new AudioFormatInfo(2, (byte)(looped ? 1 : 0), (byte)channels, 0);
            wave->_sampleRate             = (ushort)sampleRate;
            wave->_channelInfoTableOffset = 0x1C;
            wave->_dataLocation           = (uint)(header->Data->Data - map.Address);

            wave->LoopSample = loopStart;
            wave->NumSamples = totalSamples;

            RWAVData *dataBlock = header->Data;

            dataBlock->_header._tag    = RWAVData.Tag;
            dataBlock->_header._length = dataSize;

            //Create one ChannelInfo for each channel
            buint *      table       = (buint *)((VoidPtr)wave + 0x1C);
            ChannelInfo *channelInfo = (ChannelInfo *)((VoidPtr)wave + waveSize + tableSize);

            for (int i = 0; i < channels; i++)
            {
                table[i]       = (uint)&channelInfo[i] - (uint)wave;
                channelInfo[i] = new ChannelInfo()
                {
                    _volBackLeft     = 1,
                    _volBackRight    = 1,
                    _volFrontLeft    = 1,
                    _volFrontRight   = 1,
                    _adpcmInfoOffset = waveSize + tableSize + channelSize + i * 0x30
                };
            }

            //Create one ADPCMInfo for each channel
            int *       adpcData = stackalloc int[channels];
            ADPCMInfo **pAdpcm   = (ADPCMInfo **)adpcData;

            for (int i = 0; i < channels; i++)
            {
                *(pAdpcm[i] = wave->GetADPCMInfo(i)) = new ADPCMInfo();
            }

            //Create buffer for each channel
            int *   bufferData     = stackalloc int[channels];
            short **channelBuffers = (short **)bufferData;
            int     bufferSamples  = totalSamples + 2; //Add two samples for initial yn values

            for (int i = 0; i < channels; i++)
            {
                channelBuffers[i] = tPtr = (short *)Marshal.AllocHGlobal(bufferSamples * 2); //Two bytes per sample

                //Zero padding samples and initial yn values
                //for (int x = 0; x < (loopPadding + 2); x++)
                //    *tPtr++ = 0;
            }

            //Fill buffers
            stream.SamplePosition = 0;
            short *sampleBuffer = stackalloc short[channels];

            for (int i = 2; i < bufferSamples; i++)
            {
                //if (stream.SamplePosition == stream.LoopEndSample && looped)
                //    stream.SamplePosition = stream.LoopStartSample;

                stream.ReadSamples(sampleBuffer, 1);
                for (int x = 0; x < channels; x++)
                {
                    channelBuffers[x][i] = sampleBuffer[x];
                }
            }

            //Calculate coefs
            for (int i = 0; i < channels; i++)
            {
                AudioConverter.CalcCoefs(channelBuffers[i] + 2, totalSamples, (short *)pAdpcm[i], progress);
            }

            //Encode blocks
            byte *dPtr = (byte *)dataBlock->Data;

            for (int sIndex = 0, bIndex = 1; sIndex < totalSamples; sIndex += samplesPerBlock, bIndex++)
            {
                int blockSamples = Math.Min(totalSamples - sIndex, samplesPerBlock);
                for (int x = 0; x < channels; x++)
                {
                    channelInfo[x]._channelDataOffset = (int)(dPtr - (byte *)dataBlock->Data);
                    short *sPtr = channelBuffers[x] + sIndex;

                    //Set block yn values
                    if (bIndex != blocks)
                    {
                        pAdpcm[x]->_yn1 = sPtr[samplesPerBlock + 1];
                        pAdpcm[x]->_yn2 = sPtr[samplesPerBlock];
                    }

                    //Encode block (include yn in sPtr)
                    AudioConverter.EncodeBlock(sPtr, blockSamples, dPtr, (short *)pAdpcm[x]);

                    //Set initial ps
                    if (bIndex == 1)
                    {
                        pAdpcm[x]->_ps = *dPtr;
                    }

                    //Advance output pointer
                    if (bIndex == blocks)
                    {
                        //Fill remaining
                        dPtr += lbSize;
                        for (int i = lbSize; i < lbTotal; i++)
                        {
                            *dPtr++ = 0;
                        }
                    }
                    else
                    {
                        dPtr += blockLen;
                    }
                }

                if (progress != null && (sIndex % samplesPerBlock) == 0)
                {
                    progress.Update(progress.CurrentValue + (samplesPerBlock * 2 * channels));
                }
            }

            //Reverse coefs
            for (int i = 0; i < channels; i++)
            {
                short *p = pAdpcm[i]->_coefs;
                for (int x = 0; x < 16; x++, p++)
                {
                    *p = p->Reverse();
                }
            }

            //Write loop states
            if (looped)
            {
                //Can't we just use block states?
                int loopBlock = loopStart / samplesPerBlock;
                int loopChunk = (loopStart - (loopBlock * samplesPerBlock)) / 14;
                dPtr = (byte *)dataBlock->Data + (loopBlock * blockLen * channels) + (loopChunk * 8);
                tmp  = (loopBlock == blocks - 1) ? lbTotal : blockLen;

                for (int i = 0; i < channels; i++, dPtr += tmp)
                {
                    //Use adjusted samples for yn values
                    tPtr             = channelBuffers[i] + loopStart;
                    pAdpcm[i]->_lps  = *dPtr;
                    pAdpcm[i]->_lyn2 = *tPtr++;
                    pAdpcm[i]->_lyn1 = *tPtr;
                }
            }

            //Free memory
            for (int i = 0; i < channels; i++)
            {
                Marshal.FreeHGlobal((IntPtr)channelBuffers[i]);
            }

            if (progress != null)
            {
                progress.Finish();
            }

            return(map);
        }
Пример #2
0
        public static unsafe FileMap Encode(IAudioStream stream, IProgressTracker progress)
        {
            int    tmp;
            bool   looped   = stream.IsLooping;
            int    channels = stream.Channels;
            int    samples;
            int    blocks;
            int    sampleRate = stream.Frequency;
            int    lbSamples, lbSize, lbTotal;
            int    loopPadding, loopStart, totalSamples;
            short *tPtr;

            if (looped)
            {
                loopStart = stream.LoopStartSample;
                samples   = stream.LoopEndSample; //Set sample size to end sample. That way the audio gets cut off when encoding.

                //If loop point doesn't land on a block, pad the stream so that it does.
                if ((tmp = loopStart % 0x3800) != 0)
                {
                    loopPadding = 0x3800 - tmp;
                    loopStart  += loopPadding;
                }
                else
                {
                    loopPadding = 0;
                }

                totalSamples = loopPadding + samples;
            }
            else
            {
                loopPadding  = loopStart = 0;
                totalSamples = samples = stream.Samples;
            }

            if (progress != null)
            {
                progress.Begin(0, totalSamples * channels * 3, 0);
            }

            blocks = (totalSamples + 0x37FF) / 0x3800;

            //Initialize stream info
            if ((tmp = totalSamples % 0x3800) != 0)
            {
                lbSamples = tmp;
                lbSize    = (lbSamples + 13) / 14 * 8;
                lbTotal   = lbSize.Align(0x20);
            }
            else
            {
                lbSamples = 0x3800;
                lbTotal   = lbSize = 0x2000;
            }

            //Get section sizes
            int rstmSize = 0x40;
            int headSize = (0x68 + (channels * 0x40)).Align(0x20);
            int adpcSize = ((blocks - 1) * 4 * channels + 0x10).Align(0x20);
            int dataSize = ((blocks - 1) * 0x2000 + lbTotal) * channels + 0x20;

            //Create file map
            FileMap map = FileMap.FromTempFile(rstmSize + headSize + adpcSize + dataSize);

            //Get section pointers
            RSTMHeader *    rstm = (RSTMHeader *)map.Address;
            HEADHeader *    head = (HEADHeader *)((int)rstm + rstmSize);
            ADPCHeader *    adpc = (ADPCHeader *)((int)head + headSize);
            RSTMDATAHeader *data = (RSTMDATAHeader *)((int)adpc + adpcSize);

            //Initialize sections
            rstm->Set(headSize, adpcSize, dataSize);
            head->Set(headSize, channels);
            adpc->Set(adpcSize);
            data->Set(dataSize);

            //Set HEAD data
            StrmDataInfo *part1 = head->Part1;

            part1->_format            = new AudioFormatInfo(2, (byte)(looped ? 1 : 0), (byte)channels, 0);
            part1->_sampleRate        = (ushort)sampleRate;
            part1->_blockHeaderOffset = 0;
            part1->_loopStartSample   = loopStart;
            part1->_numSamples        = totalSamples;
            part1->_dataOffset        = rstmSize + headSize + adpcSize + 0x20;
            part1->_numBlocks         = blocks;
            part1->_blockSize         = 0x2000;
            part1->_samplesPerBlock   = 0x3800;
            part1->_lastBlockSize     = lbSize;
            part1->_lastBlockSamples  = lbSamples;
            part1->_lastBlockTotal    = lbTotal;
            part1->_dataInterval      = 0x3800;
            part1->_bitsPerSample     = 4;

            //Create one ADPCMInfo for each channel
            int *       adpcData = stackalloc int[channels];
            ADPCMInfo **pAdpcm   = (ADPCMInfo **)adpcData;

            for (int i = 0; i < channels; i++)
            {
                *(pAdpcm[i] = head->GetChannelInfo(i)) = new ADPCMInfo()
                {
                    _pad = 0
                }
            }
            ;

            //Create buffer for each channel
            int *   bufferData     = stackalloc int[channels];
            short **channelBuffers = (short **)bufferData;
            int     bufferSamples  = totalSamples + 2; //Add two samples for initial yn values

            for (int i = 0; i < channels; i++)
            {
                channelBuffers[i] = tPtr = (short *)Marshal.AllocHGlobal(bufferSamples * 2); //Two bytes per sample

                //Zero padding samples and initial yn values
                for (int x = 0; x < (loopPadding + 2); x++)
                {
                    *tPtr++ = 0;
                }
            }

            //Fill buffers
            stream.SamplePosition = 0;
            short *sampleBuffer = stackalloc short[channels];

            for (int i = 2; i < bufferSamples; i++)
            {
                if (stream.SamplePosition == stream.LoopEndSample && looped)
                {
                    stream.SamplePosition = stream.LoopStartSample;
                }

                stream.ReadSamples(sampleBuffer, 1);
                for (int x = 0; x < channels; x++)
                {
                    channelBuffers[x][i] = sampleBuffer[x];
                }
            }

            //Calculate coefs
            for (int i = 0; i < channels; i++)
            {
                AudioConverter.CalcCoefs(channelBuffers[i] + 2, totalSamples, (short *)pAdpcm[i], progress);
            }

            //Encode blocks
            byte *  dPtr = (byte *)data->Data;
            bshort *pyn  = (bshort *)adpc->Data;

            for (int sIndex = 0, bIndex = 1; sIndex < totalSamples; sIndex += 0x3800, bIndex++)
            {
                int blockSamples = Math.Min(totalSamples - sIndex, 0x3800);
                for (int x = 0; x < channels; x++)
                {
                    short *sPtr = channelBuffers[x] + sIndex;

                    //Set block yn values
                    if (bIndex != blocks)
                    {
                        *pyn++ = sPtr[0x3801];
                        *pyn++ = sPtr[0x3800];
                    }

                    //Encode block (include yn in sPtr)
                    AudioConverter.EncodeBlock(sPtr, blockSamples, dPtr, (short *)pAdpcm[x]);

                    //Set initial ps
                    if (bIndex == 1)
                    {
                        pAdpcm[x]->_ps = *dPtr;
                    }

                    //Advance output pointer
                    if (bIndex == blocks)
                    {
                        //Fill remaining
                        dPtr += lbSize;
                        for (int i = lbSize; i < lbTotal; i++)
                        {
                            *dPtr++ = 0;
                        }
                    }
                    else
                    {
                        dPtr += 0x2000;
                    }
                }

                if (progress != null)
                {
                    if ((sIndex % 0x3800) == 0)
                    {
                        progress.Update(progress.CurrentValue + (0x7000 * channels));
                    }
                }
            }

            //Reverse coefs
            for (int i = 0; i < channels; i++)
            {
                short *p = pAdpcm[i]->_coefs;
                for (int x = 0; x < 16; x++, p++)
                {
                    *p = p->Reverse();
                }
            }

            //Write loop states
            if (looped)
            {
                //Can't we just use block states?
                int loopBlock = loopStart / 0x3800;
                int loopChunk = (loopStart - (loopBlock * 0x3800)) / 14;
                dPtr = (byte *)data->Data + (loopBlock * 0x2000 * channels) + (loopChunk * 8);
                tmp  = (loopBlock == blocks - 1) ? lbTotal : 0x2000;

                for (int i = 0; i < channels; i++, dPtr += tmp)
                {
                    //Use adjusted samples for yn values
                    tPtr             = channelBuffers[i] + loopStart;
                    pAdpcm[i]->_lps  = *dPtr;
                    pAdpcm[i]->_lyn2 = *tPtr++;
                    pAdpcm[i]->_lyn1 = *tPtr;
                }
            }

            //Free memory
            for (int i = 0; i < channels; i++)
            {
                Marshal.FreeHGlobal((IntPtr)channelBuffers[i]);
            }

            if (progress != null)
            {
                progress.Finish();
            }

            return(map);
        }
    }
Пример #3
0
        public static unsafe FileMap Encode(IAudioStream stream, IProgressTracker progress, WaveEncoding encoding = WaveEncoding.ADPCM)
#endif
        {
            int    tmp;
            bool   looped   = stream.IsLooping;
            int    channels = stream.Channels;
            int    samples;
            int    blocks;
            int    sampleRate = stream.Frequency;
            int    lbSamples, lbSize, lbTotal;
            int    loopPadding, loopStart, totalSamples;
            short *tPtr;

            int samplesPerBlock = encoding == WaveEncoding.ADPCM ? 0x3800
                : encoding == WaveEncoding.PCM16 ? 0x1000
                : 0;

            if (samplesPerBlock == 0)
            {
                throw new ArgumentException("Encoding must be ADPCM or PCM16");
            }

            if (looped)
            {
                loopStart = stream.LoopStartSample;
                samples   = stream.LoopEndSample; //Set sample size to end sample. That way the audio gets cut off when encoding.

                //If loop point doesn't land on a block, pad the stream so that it does.
                if ((tmp = loopStart % samplesPerBlock) != 0)
                {
                    loopPadding = samplesPerBlock - tmp;
                    loopStart  += loopPadding;
                }
                else
                {
                    loopPadding = 0;
                }

                totalSamples = loopPadding + samples;
            }
            else
            {
                loopPadding  = loopStart = 0;
                totalSamples = samples = stream.Samples;
            }

            if (progress != null)
            {
                progress.Begin(0, totalSamples * channels * 3, 0);
            }

            blocks = (totalSamples + samplesPerBlock - 1) / samplesPerBlock;

            //Initialize stream info
            if ((tmp = totalSamples % samplesPerBlock) != 0)
            {
                lbSamples = tmp;
                if (encoding == WaveEncoding.ADPCM)
                {
                    lbSize = (lbSamples + 13) / 14 * 8;
                }
                else if (encoding == WaveEncoding.PCM16)
                {
                    lbTotal = lbSize = lbSamples * 2;
                }
                else if (encoding == WaveEncoding.PCM8)
                {
                    lbTotal = lbSize = lbSamples;
                }
                else
                {
                    throw new NotImplementedException();
                }
                lbTotal = lbSize.Align(0x20);
            }
            else
            {
                lbSamples = samplesPerBlock;
                lbTotal   = lbSize = 0x2000;
            }

            //Get section sizes
            int rstmSize = 0x40;
            int headSize = (0x68 + (channels * (encoding == WaveEncoding.ADPCM ? 0x40 : 0x10))).Align(0x20);
            int adpcSize = encoding == WaveEncoding.ADPCM
                ? ((blocks - 1) * 4 * channels + 0x10).Align(0x20)
                : 0;
            int dataSize = ((blocks - 1) * 0x2000 + lbTotal) * channels + 0x20;

#if RSTMLIB
            //Create byte array
            byte[] array = new byte[rstmSize + headSize + adpcSize + dataSize];
            fixed(byte *address = array)
            {
#else
            //Create file map
            FileMap map     = FileMap.FromTempFile(rstmSize + headSize + adpcSize + dataSize);
            VoidPtr address = map.Address;
#endif

                //Get section pointers
                RSTMHeader *    rstm = (RSTMHeader *)address;
                HEADHeader *    head = (HEADHeader *)((byte *)rstm + rstmSize);
                ADPCHeader *    adpc = (ADPCHeader *)((byte *)head + headSize);
                RSTMDATAHeader *data = (RSTMDATAHeader *)((byte *)adpc + adpcSize);

                //Initialize sections
                rstm->Set(headSize, adpcSize, dataSize);
                head->Set(headSize, channels, encoding);
                if (adpcSize > 0)
                {
                    adpc->Set(adpcSize);
                }
                data->Set(dataSize);

                //Set HEAD data
                StrmDataInfo *part1 = head->Part1;
                part1->_format            = new AudioFormatInfo((byte)encoding, (byte)(looped ? 1 : 0), (byte)channels, 0);
                part1->_sampleRate        = (ushort)sampleRate;
                part1->_blockHeaderOffset = 0;
                part1->_loopStartSample   = loopStart;
                part1->_numSamples        = totalSamples;
                part1->_dataOffset        = rstmSize + headSize + adpcSize + 0x20;
                part1->_numBlocks         = blocks;
                part1->_blockSize         = 0x2000;
                part1->_samplesPerBlock   = samplesPerBlock;
                part1->_lastBlockSize     = lbSize;
                part1->_lastBlockSamples  = lbSamples;
                part1->_lastBlockTotal    = lbTotal;
                part1->_dataInterval      = encoding == WaveEncoding.ADPCM ? samplesPerBlock : 0;
                part1->_bitsPerSample     = encoding == WaveEncoding.ADPCM ? 4 : 0;

                if (encoding == WaveEncoding.ADPCM)
                {
                    //Create one ADPCMInfo for each channel
                    int *       adpcData = stackalloc int[channels];
                    ADPCMInfo **pAdpcm   = (ADPCMInfo **)adpcData;
                    for (int i = 0; i < channels; i++)
                    {
                        *(pAdpcm[i] = head->GetChannelInfo(i)) = new ADPCMInfo()
                        {
                            _pad = 0
                        }
                    }
                    ;

                    //Create buffer for each channel
                    int *   bufferData     = stackalloc int[channels];
                    short **channelBuffers = (short **)bufferData;
                    int     bufferSamples  = totalSamples + 2; //Add two samples for initial yn values
                    for (int i = 0; i < channels; i++)
                    {
                        channelBuffers[i] = tPtr = (short *)Marshal.AllocHGlobal(bufferSamples * 2); //Two bytes per sample

                        //Zero padding samples and initial yn values
                        for (int x = 0; x < (loopPadding + 2); x++)
                        {
                            *tPtr++ = 0;
                        }
                    }

                    //Fill buffers
                    stream.SamplePosition = 0;
                    short *sampleBuffer = stackalloc short[channels];

                    for (int i = 2; i < bufferSamples; i++)
                    {
                        if (stream.SamplePosition == stream.LoopEndSample && looped)
                        {
                            stream.SamplePosition = stream.LoopStartSample;
                        }

                        stream.ReadSamples(sampleBuffer, 1);
                        for (int x = 0; x < channels; x++)
                        {
                            channelBuffers[x][i] = sampleBuffer[x];
                        }
                    }

                    //Calculate coefs
                    for (int i = 0; i < channels; i++)
                    {
                        AudioConverter.CalcCoefs(channelBuffers[i] + 2, totalSamples, (short *)pAdpcm[i], progress);
                    }

                    //Encode blocks
                    byte *  dPtr = (byte *)data->Data;
                    bshort *pyn  = (bshort *)adpc->Data;
                    for (int x = 0; x < channels; x++)
                    {
                        *pyn++ = 0;
                        *pyn++ = 0;
                    }

                    for (int sIndex = 0, bIndex = 1; sIndex < totalSamples; sIndex += samplesPerBlock, bIndex++)
                    {
                        int blockSamples = Math.Min(totalSamples - sIndex, samplesPerBlock);
                        for (int x = 0; x < channels; x++)
                        {
                            short *sPtr = channelBuffers[x] + sIndex;

                            //Set block yn values
                            if (bIndex != blocks)
                            {
                                *pyn++ = sPtr[samplesPerBlock + 1];
                                *pyn++ = sPtr[samplesPerBlock];
                            }

                            //Encode block (include yn in sPtr)
                            AudioConverter.EncodeBlock(sPtr, blockSamples, dPtr, (short *)pAdpcm[x]);

                            //Set initial ps
                            if (bIndex == 1)
                            {
                                pAdpcm[x]->_ps = *dPtr;
                            }

                            //Advance output pointer
                            if (bIndex == blocks)
                            {
                                //Fill remaining
                                dPtr += lbSize;
                                for (int i = lbSize; i < lbTotal; i++)
                                {
                                    *dPtr++ = 0;
                                }
                            }
                            else
                            {
                                dPtr += 0x2000;
                            }
                        }

                        if (progress != null)
                        {
                            if ((sIndex % samplesPerBlock) == 0)
                            {
                                progress.Update(progress.CurrentValue + (0x7000 * channels));
                            }
                        }
                    }

                    //Reverse coefs
                    for (int i = 0; i < channels; i++)
                    {
                        short *p = pAdpcm[i]->_coefs;
                        for (int x = 0; x < 16; x++, p++)
                        {
                            *p = p->Reverse();
                        }
                    }

                    //Write loop states
                    if (looped)
                    {
                        //Can't we just use block states?
                        int loopBlock = loopStart / samplesPerBlock;
                        int loopChunk = (loopStart - (loopBlock * samplesPerBlock)) / 14;
                        dPtr = (byte *)data->Data + (loopBlock * 0x2000 * channels) + (loopChunk * 8);
                        tmp  = (loopBlock == blocks - 1) ? lbTotal : 0x2000;

                        for (int i = 0; i < channels; i++, dPtr += tmp)
                        {
                            //Use adjusted samples for yn values
                            tPtr             = channelBuffers[i] + loopStart;
                            pAdpcm[i]->_lps  = *dPtr;
                            pAdpcm[i]->_lyn2 = *tPtr++;
                            pAdpcm[i]->_lyn1 = *tPtr;
                        }
                    }

                    //Free memory
                    for (int i = 0; i < channels; i++)
                    {
                        Marshal.FreeHGlobal((IntPtr)channelBuffers[i]);
                    }
                }
                else if (encoding == WaveEncoding.PCM16)
                {
                    bshort *destPtr = (bshort *)data->Data;
                    for (int i = 0; i < blocks; i++)
                    {
                        int samplesPerChannel = i < blocks - 1
                        ? part1->_samplesPerBlock
                        : part1->_lastBlockSamples;
                        int bytesPerChannel = i < blocks - 1
                        ? part1->_blockSize
                        : part1->_lastBlockTotal;
                        short[] sampleData = new short[channels * bytesPerChannel / sizeof(short)];

                        fixed(short *sampleDataPtr = sampleData)
                        {
                            int read = 0;

                            do
                            {
                                if (stream.SamplePosition == stream.LoopEndSample && looped)
                                {
                                    stream.SamplePosition = stream.LoopStartSample;
                                }
                                int s = stream.ReadSamples(sampleDataPtr + read, samplesPerChannel - read);
                                if (s == 0)
                                {
                                    throw new Exception("No samples could be read from the stream");
                                }
                                read += s;
                            }while (read < samplesPerChannel);
                        }

                        for (int j = 0; j < channels; j++)
                        {
                            for (int k = j; k < sampleData.Length; k += channels)
                            {
                                *(destPtr++) = sampleData[k];
                            }
                        }

                        progress.Update(progress.CurrentValue + (samplesPerChannel * channels * 3));
                    }
                }

                if (progress != null)
                {
                    progress.Finish();
                }

#if RSTMLIB
            }

            return(array);
#else
                return(map);
#endif
        }