Пример #1
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            a = (StyledEnum)attribute;

            GUIStyle styleLabel = new GUIStyle(EditorStyles.label)
            {
                richText  = true,
                alignment = TextAnchor.MiddleCenter,
                wordWrap  = true
            };

            string[] enums = a.options.Split(char.Parse("_"));

            GUILayout.Space(a.top);

            int index = (int)property.intValue;

            index = EditorGUILayout.Popup(property.displayName, index, enums);

            // Debug Value
            //EditorGUILayout.LabelField(mask.ToString());

            property.intValue = index;

            GUI.enabled = true;

            GUILayout.Space(a.down);
        }
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            a = (StyledEnum)attribute;

            GUIStyle styleLabel = new GUIStyle(EditorStyles.label)
            {
                richText  = true,
                alignment = TextAnchor.MiddleCenter,
                wordWrap  = true
            };

            if (Resources.Load <TextAsset>(a.file) != null)
            {
                var layersPath = AssetDatabase.GetAssetPath(Resources.Load <TextAsset>(a.file));

                StreamReader reader = new StreamReader(layersPath);

                a.options = reader.ReadLine();

                reader.Close();
            }

            string[]      enumSplit   = a.options.Split(char.Parse(" "));
            List <string> enumOptions = new List <string>(enumSplit.Length / 2);
            List <int>    enumIndices = new List <int>(enumSplit.Length / 2);

            for (int i = 0; i < enumSplit.Length; i++)
            {
                if (i % 2 == 0)
                {
                    enumOptions.Add(enumSplit[i].Replace("_", " "));
                }
                else
                {
                    enumIndices.Add(int.Parse(enumSplit[i]));
                }
            }

            GUILayout.Space(a.top);

            int index     = property.intValue;
            int realIndex = enumIndices[0];

            for (int i = 0; i < enumIndices.Count; i++)
            {
                if (enumIndices[i] == index)
                {
                    realIndex = i;
                }
            }

            if (a.display == "")
            {
                a.display = property.displayName;
            }

            realIndex = EditorGUILayout.Popup(a.display, realIndex, enumOptions.ToArray());

            //Debug Value
            //EditorGUILayout.LabelField(enumIndices[realIndex].ToString());

            property.intValue = enumIndices[realIndex];

            GUILayout.Space(a.down);
        }