GetWorldCenter() публичный Метод

Get the world position of the center of mass.
public GetWorldCenter ( ) : System.Vector2
Результат System.Vector2
Пример #1
0
		public Car()
		{
			{	// car body
				PolygonDef poly1 = new PolygonDef(), poly2 = new PolygonDef();

				// bottom half
				poly1.VertexCount = 5;
				poly1.Vertices[4].Set(-2.2f, -0.74f);
				poly1.Vertices[3].Set(-2.2f, 0);
				poly1.Vertices[2].Set(1.0f, 0);
				poly1.Vertices[1].Set(2.2f, -0.2f);
				poly1.Vertices[0].Set(2.2f, -0.74f);
				poly1.Filter.GroupIndex = -1;

				poly1.Density = 20.0f;
				poly1.Friction = 0.68f;
				poly1.Filter.GroupIndex = -1;

				// top half
				poly2.VertexCount = 4;
				poly2.Vertices[3].Set(-1.7f, 0);
				poly2.Vertices[2].Set(-1.3f, 0.7f);
				poly2.Vertices[1].Set(0.5f, 0.74f);
				poly2.Vertices[0].Set(1.0f, 0);
				poly2.Filter.GroupIndex = -1;

				poly2.Density = 5.0f;
				poly2.Friction = 0.68f;
				poly2.Filter.GroupIndex = -1;

				BodyDef bd = new BodyDef();
				bd.Position.Set(-35.0f, 2.8f);

				_vehicle = _world.CreateBody(bd);
				_vehicle.CreateShape(poly1);
				_vehicle.CreateShape(poly2);
				_vehicle.SetMassFromShapes();
			}

			{	// vehicle wheels
				CircleDef circ = new CircleDef();
				circ.Density = 40.0f;
				circ.Radius = 0.38608f;
				circ.Friction = 0.8f;
				circ.Filter.GroupIndex = -1;

				BodyDef bd = new BodyDef();
				bd.AllowSleep = false;
				bd.Position.Set(-33.8f, 2.0f);

				_rightWheel = _world.CreateBody(bd);
				_rightWheel.CreateShape(circ);
				_rightWheel.SetMassFromShapes();

				bd.Position.Set(-36.2f, 2.0f);
				_leftWheel = _world.CreateBody(bd);
				_leftWheel.CreateShape(circ);
				_leftWheel.SetMassFromShapes();
			}

			{	// join wheels to chassis
				Vec2 anchor = new Vec2();
				RevoluteJointDef jd = new RevoluteJointDef();
				jd.Initialize(_vehicle, _leftWheel, _leftWheel.GetWorldCenter());
				jd.CollideConnected = false;
				jd.EnableMotor = true;
				jd.MaxMotorTorque = 10.0f;
				jd.MotorSpeed = 0.0f;
				_leftJoint = (RevoluteJoint)_world.CreateJoint(jd);

				jd.Initialize(_vehicle, _rightWheel, _rightWheel.GetWorldCenter());
				jd.CollideConnected = false;
				_rightJoint = (RevoluteJoint)_world.CreateJoint(jd);
			}

			{	// ground
				PolygonDef box = new PolygonDef();
				box.SetAsBox(19.5f, 0.5f);
				box.Friction = 0.62f;

				BodyDef bd = new BodyDef();
				bd.Position.Set(-25.0f, 1.0f);

				Body ground = _world.CreateBody(bd);
				ground.CreateShape(box);
			}

			{	// more ground
				PolygonDef box = new PolygonDef();
				BodyDef bd = new BodyDef();

				box.SetAsBox(9.5f, 0.5f, Vec2.Zero, 0.1f * Box2DX.Common.Settings.Pi);
				box.Friction = 0.62f;
				bd.Position.Set(27.0f - 30.0f, 3.1f);

				Body ground = _world.CreateBody(bd);
				ground.CreateShape(box);
			}

			{	// more ground
				PolygonDef box = new PolygonDef();
				BodyDef bd = new BodyDef();

				box.SetAsBox(9.5f, 0.5f, Vec2.Zero, -0.1f * Box2DX.Common.Settings.Pi);
				box.Friction = 0.62f;
				bd.Position.Set(55.0f - 30.0f, 3.1f);

				Body ground = _world.CreateBody(bd);
				ground.CreateShape(box);
			}

			{	// more ground
				PolygonDef box = new PolygonDef();
				BodyDef bd = new BodyDef();

				box.SetAsBox(9.5f, 0.5f, Vec2.Zero, 0.03f * Box2DX.Common.Settings.Pi);
				box.Friction = 0.62f;
				bd.Position.Set(41.0f, 2.0f);

				Body ground = _world.CreateBody(bd);
				ground.CreateShape(box);
			}

			{	// more ground
				PolygonDef box = new PolygonDef();
				BodyDef bd = new BodyDef();

				box.SetAsBox(5.0f, 0.5f, Vec2.Zero, 0.15f * Box2DX.Common.Settings.Pi);
				box.Friction = 0.62f;
				bd.Position.Set(50.0f, 4.0f);

				Body ground = _world.CreateBody(bd);
				ground.CreateShape(box);
			}

			{	// more ground
				PolygonDef box = new PolygonDef();
				BodyDef bd = new BodyDef();

				box.SetAsBox(20.0f, 0.5f);
				box.Friction = 0.62f;
				bd.Position.Set(85.0f, 2.0f);

				Body ground = _world.CreateBody(bd);
				ground.CreateShape(box);
			}
		}