public void SetFixedRotation(bool fixedr) { } public void SetLinearDamping(float linearDamping) { } /// <summary>
public override void ComputeMass(out B2MassData massData, float density) { massData = new B2MassData(); }
/// <summary> /// Compute the mass properties of this shape using its dimensions and density. /// The inertia tensor is computed about the local origin, not the centroid. /// </summary> /// <param name="massData">Returns the mass data for this shape</param> public abstract void ComputeMass(out B2MassData massData, float density);