public Apple(Fixture connectedFixture, GameContent gameContent, World world)
        {
            this.world = world;
            this.gameContent = gameContent;
            texture = gameContent.apple;

            fallenFromAir = false;

            CreatBody();

            State = LeafState.Grow;

            if (connectedFixture != null)
            {
                this.connectedFixture = connectedFixture;
                AABB aabb; connectedFixture.GetAABB(out aabb);
                body.Position = aabb.GetCenter();

                RevoluteJointDef rjd = new RevoluteJointDef();
                rjd.bodyA = body;
                rjd.bodyB = connectedFixture.GetBody();

                rjd.localAnchorA = Vector2.Zero;
                rjd.localAnchorB = connectedFixture.GetBody().GetLocalPoint(body.Position);

                revoJoint = (RevoluteJoint)world.CreateJoint(rjd);
            }
        }
        public leaf(Fixture fixture, float rotation, int index, GameContent gameContent)
        {
            this.gameContent = gameContent;
            this.connectedFixture = fixture;
            this.rotation = rotation / 180 * (float)Math.PI;
            oriRotation = this.rotation;

            AABB aabb; fixture.GetAABB(out aabb);
            position = aabb.GetCenter();

            texture = gameContent.leaves[index];
        }
Пример #3
0
        /// Call this to draw shapes and other debug draw data.
        public void DrawDebugData()
        {
            if (DebugDraw == null)
            {
                return;
            }

            DebugDrawFlags flags = DebugDraw.Flags;

            if ((flags & DebugDrawFlags.Shape) == DebugDrawFlags.Shape)
            {
                for (Body b = _bodyList; b != null; b = b.GetNext())
                {
                    Transform xf;
                    b.GetTransform(out xf);
                    for (Fixture f = b.GetFixtureList(); f != null; f = f.GetNext())
                    {
                        if (b.IsActive() == false)
                        {
                            DrawShape(f, xf, new Color(0.5f, 0.5f, 0.3f));
                        }
                        else if (b.GetType() == BodyType.Static)
                        {
                            DrawShape(f, xf, new Color(0.5f, 0.9f, 0.5f));
                        }
                        else if (b.GetType() == BodyType.Kinematic)
                        {
                            DrawShape(f, xf, new Color(0.5f, 0.5f, 0.9f));
                        }
                        else if (b.IsAwake() == false)
                        {
                            DrawShape(f, xf, new Color(0.6f, 0.6f, 0.6f));
                        }
                        else
                        {
                            DrawShape(f, xf, new Color(0.9f, 0.7f, 0.7f));
                        }
                    }
                }
            }

            if ((flags & DebugDrawFlags.Joint) == DebugDrawFlags.Joint)
            {
                for (Joint j = _jointList; j != null; j = j.GetNext())
                {
                    DrawJoint(j);
                }
            }

            if ((flags & DebugDrawFlags.Pair) == DebugDrawFlags.Pair)
            {
                Color color = new Color(0.3f, 0.9f, 0.9f);
                for (Contact c = _contactManager._contactList; c != null; c = c.GetNext())
                {
                    Fixture fixtureA = c.GetFixtureA();
                    Fixture fixtureB = c.GetFixtureB();

                    AABB aabbA;
                    AABB aabbB;
                    fixtureA.GetAABB(out aabbA);
                    fixtureB.GetAABB(out aabbB);

                    Vector2 cA = aabbA.GetCenter();
                    Vector2 cB = aabbB.GetCenter();

                    DebugDraw.DrawSegment(cA, cB, color);
                }
            }

            if ((flags & DebugDrawFlags.AABB) == DebugDrawFlags.AABB)
            {
                Color      color = new Color(0.9f, 0.3f, 0.9f);
                BroadPhase bp    = _contactManager._broadPhase;

                for (Body b = _bodyList; b != null; b = b.GetNext())
                {
                    if (b.IsActive() == false)
                    {
                        continue;
                    }

                    for (Fixture f = b.GetFixtureList(); f != null; f = f.GetNext())
                    {
                        AABB aabb;
                        bp.GetFatAABB(f._proxyId, out aabb);
                        FixedArray8 <Vector2> vs = new FixedArray8 <Vector2>();
                        vs[0] = new Vector2(aabb.lowerBound.X, aabb.lowerBound.Y);
                        vs[1] = new Vector2(aabb.upperBound.X, aabb.lowerBound.Y);
                        vs[2] = new Vector2(aabb.upperBound.X, aabb.upperBound.Y);
                        vs[3] = new Vector2(aabb.lowerBound.X, aabb.upperBound.Y);

                        DebugDraw.DrawPolygon(ref vs, 4, color);
                    }
                }
            }

            if ((flags & DebugDrawFlags.CenterOfMass) == DebugDrawFlags.CenterOfMass)
            {
                for (Body b = _bodyList; b != null; b = b.GetNext())
                {
                    Transform xf;
                    b.GetTransform(out xf);
                    xf.Position = b.GetWorldCenter();
                    DebugDraw.DrawTransform(ref xf);
                }
            }
        }