internal void Destroy(Contact c)
        {
            Fixture fixtureA = c.GetFixtureA();
            Fixture fixtureB = c.GetFixtureB();
            Body bodyA = fixtureA.GetBody();
            Body bodyB = fixtureB.GetBody();

            if (c.IsTouching())
            {
                ContactListener.EndContact(c);
            }

            // Remove from the world.
            if (c._prev != null)
            {
                c._prev._next = c._next;
            }

            if (c._next != null)
            {
                c._next._prev = c._prev;
            }

            if (c == _contactList)
            {
                _contactList = c._next;
            }

            // Remove from body 1
            if (c._nodeA.Prev != null)
            {
                c._nodeA.Prev.Next = c._nodeA.Next;
            }

            if (c._nodeA.Next != null)
            {
                c._nodeA.Next.Prev = c._nodeA.Prev;
            }

            if (c._nodeA == bodyA._contactList)
            {
                bodyA._contactList = c._nodeA.Next;
            }

            // Remove from body 2
            if (c._nodeB.Prev != null)
            {
                c._nodeB.Prev.Next = c._nodeB.Next;
            }

            if (c._nodeB.Next != null)
            {
                c._nodeB.Next.Prev = c._nodeB.Prev;
            }

            if (c._nodeB == bodyB._contactList)
            {
                bodyB._contactList = c._nodeB.Next;
            }

            c.Destroy();

            --_contactCount;
        }
Пример #2
0
        internal void Destroy(Contact c)
        {
            Fixture fixtureA = c.GetFixtureA();
            Fixture fixtureB = c.GetFixtureB();
            Body    bodyA    = fixtureA.GetBody();
            Body    bodyB    = fixtureB.GetBody();

            if (ContactListener != null && c.IsTouching())
            {
                ContactListener.EndContact(c);
            }

            // Remove from the world.
            if (c._prev != null)
            {
                c._prev._next = c._next;
            }

            if (c._next != null)
            {
                c._next._prev = c._prev;
            }

            if (c == _contactList)
            {
                _contactList = c._next;
            }

            // Remove from body 1
            if (c._nodeA.Prev != null)
            {
                c._nodeA.Prev.Next = c._nodeA.Next;
            }

            if (c._nodeA.Next != null)
            {
                c._nodeA.Next.Prev = c._nodeA.Prev;
            }

            if (c._nodeA == bodyA._contactList)
            {
                bodyA._contactList = c._nodeA.Next;
            }

            // Remove from body 2
            if (c._nodeB.Prev != null)
            {
                c._nodeB.Prev.Next = c._nodeB.Next;
            }

            if (c._nodeB.Next != null)
            {
                c._nodeB.Next.Prev = c._nodeB.Prev;
            }

            if (c._nodeB == bodyB._contactList)
            {
                bodyB._contactList = c._nodeB.Next;
            }

            c.Destroy();

            --_contactCount;
        }