public RevoluteJoint(IWorldPool argWorld, RevoluteJointDef def) : base(argWorld, def) { LocalAnchorA.Set(def.LocalAnchorA); LocalAnchorB.Set(def.LocalAnchorB); ReferenceAngle = def.ReferenceAngle; MotorImpulse = 0; LowerAngle = def.LowerAngle; UpperAngle = def.UpperAngle; m_maxMotorTorque = def.MaxMotorTorque; m_motorSpeed = def.MotorSpeed; m_limitEnabled = def.EnableLimit; m_motorEnabled = def.EnableMotor; LimitState = LimitState.Inactive; }
public RevoluteJoint(IWorldPool argWorld, RevoluteJointDef def) : base(argWorld, def) { m_localAnchorA.set_Renamed(def.localAnchorA); m_localAnchorB.set_Renamed(def.localAnchorB); m_referenceAngle = def.referenceAngle; m_motorImpulse = 0; m_lowerAngle = def.lowerAngle; m_upperAngle = def.upperAngle; m_maxMotorTorque = def.maxMotorTorque; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; m_limitState = LimitState.INACTIVE; }
public RevoluteJoint(IWorldPool argWorld, RevoluteJointDef def) : base(argWorld, def) { LocalAnchorA.Set(def.LocalAnchorA); LocalAnchorB.Set(def.LocalAnchorB); ReferenceAngle = def.ReferenceAngle; MotorImpulse = 0; LowerAngle = def.LowerAngle; UpperAngle = def.UpperAngle; m_maxMotorTorque = def.MaxMotorTorque; m_motorSpeed = def.MotorSpeed; m_limitEnabled = def.EnableLimit; m_motorEnabled = def.EnableMotor; LimitState = LimitState.Inactive; }