Sqrt() публичный статический Метод

public static Sqrt ( float x ) : float
x float
Результат float
Пример #1
0
 /// <summary>
 /// Return the length of this vector.
 /// </summary>
 public float Length()
 {
     return(MathUtils.Sqrt(X * X + Y * Y));
 }
Пример #2
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 /// <summary>
 /// Friction mixing law. Feel free to customize this. TODO djm: add customization
 /// </summary>
 /// <param name="friction1"></param>
 /// <param name="friction2"></param>
 /// <returns></returns>
 public static float MixFriction(float friction1, float friction2)
 {
     return(MathUtils.Sqrt(friction1 * friction2));
 }