// 注册组 protected void resist_item_to_group(string group_name, Botan.ItemBase item) { Botan.Group group = this.findGroup(group_name); if (group == null) { group = this.default_group; } group.items.Add(item); item.group_name = group_name; }
// ================================================================ // // 继承于MonoBehaviour void Awake() { this.groups = new List <Botan.Group>(); this.default_group = new Botan.Group(); this.default_group.name = "@default"; this.groups.Add(this.default_group); this.input.enable = true; this.input.mouse_position = Input.mousePosition; this.input.button.trigger_on = false; this.input.button.current = false; }
// ================================================================ // // 创建组 public Botan.Group createGroup(string name) { Botan.Group group = null; group = this.findGroup(name); if (group == null) { group = new Botan.Group(); group.name = name; this.groups.Add(group); } return(group); }
// ================================================================ // // MonoBehaviour からの継承. void Awake() { this.groups = new List <Botan.Group>(); this.default_group = new Botan.Group(); this.default_group.name = "@default"; this.groups.Add(this.default_group); this.input.enable = true; this.input.mouse_position = Input.mousePosition; this.input.button.trigger_on = false; this.input.button.current = false; this.audio_source = this.gameObject.AddComponent <AudioSource>(); }