void Start() { this.geo = this.GetComponent <Georeferencer> (); this.jsonAsset = Resources.Load <TextAsset> (this.jsonPath); this.StartCoroutine(GenerateMeshes()); }
void Start() { this.georef = this.GetComponent <Georeferencer> (); foreach (LatLonColumn col in cols) { // Georeference Vector2 georefed = this.georef.MeanPositionGeoreference(col.postion); // Instantiate GameObject colObj = (GameObject)GameObject.Instantiate(this.columnPrefab, new Vector3(georefed.x, 0, georefed.y), Quaternion.identity, this.transform); ColumnController ctrl = colObj.GetComponent <ColumnController> (); GeorefPositionKeeper keeper = colObj.GetComponent <GeorefPositionKeeper> (); // Set params ctrl.targetHeightScale = col.height; keeper.latLon = col.postion; } }
void Start() { this.geo = this.GetComponentInParent <Georeferencer> (); }