/// <summary> /// Adds any gestures that were simulated during the last sensor frame to the current gesture data. /// Warns when unavailable or inactive gestures are simulated, and skips them. /// </summary> private void UpdateGestureData() { while (_pendingGestures.Count > 0) { GestureData gestureData = _pendingGestures.Dequeue(); if (_config.GetGestureConfig(gestureData.gestureId).isEnabled&& _virtualDevice.IsGestureAvailable(gestureData.gestureId)) { // If the gesture is enabled and available, go ahead and trigger it. if (_verbose) { Debug.LogFormat(WearableConstants.DebugProviderTriggerGesture, Enum.GetName(typeof(GestureId), gestureData.gestureId)); } _currentGestureData.Add(gestureData); } else { // Otherwise, warn, and drop the gesture from the queue. Debug.LogWarning(WearableConstants.DebugProviderTriggerDisabledGestureWarning); } } }