public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; billboardGC = new BillboardGC(this); Components.Add(billboardGC); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //switch the 2 lines below to change camera mode //GameComponent camComponent = new QuakeCameraGC(this); GameComponent camComponent = new QuatCamGC(this); GameComponent billComponent = new BillboardGC(this); camComponent.UpdateOrder = 0; billComponent.UpdateOrder = 1; Components.Add(camComponent); Components.Add(billComponent); }