public ScripterBoo() { //Notes on threads: http://www.yoda.arachsys.com/csharp/threads/ //IMPORTANT: runtime compiling of Boo code in this project. The following files must be referenced for this to work: //Boo.Lang.dll Boo.Lang.Compiler.dll Boo.Lang.Interpreter.dll Boo.Lang.Parser.dll _interpreter = new InteractiveInterpreter(); // Otherwise the line above will cause an exception! _defaultContext = ""; this._compiler = new Boo.Lang.Compiler.BooCompiler(); this._compiler.Parameters.Pipeline = new CompileToMemory(); //No need for an on-disk file. this._compiler.Parameters.Ducky = true; //By default, all objects will be ducked typed; no need for the user to "var as string" anywhere. this._instanceIdToObject = new Hashtable(); this._instanceIdToClass = new Hashtable(); this._stalledScripts = new Hashtable(); }
public ScripterBoo() { //Notes on threads: http://www.yoda.arachsys.com/csharp/threads/ //IMPORTANT: runtime compiling of Boo code in this project. The following files must be referenced for this to work: //Boo.Lang.dll Boo.Lang.Compiler.dll Boo.Lang.Interpreter.dll Boo.Lang.Parser.dll _interpreter = new InteractiveInterpreter(); // Otherwise the line above will cause an exception! _defaultContext = ""; this._compiler = new Boo.Lang.Compiler.BooCompiler(); this._compiler.Parameters.Pipeline = new CompileToMemory(); //No need for an on-disk file. this._compiler.Parameters.Ducky = true; //By default, all objects will be ducked typed; no need for the user to "var as string" anywhere. this._instanceIdToObject = new Hashtable(); this._instanceIdToClass = new Hashtable(); this._stalledScripts = new Hashtable(); }