Пример #1
0
        public static void Init(List <Player> players)
        {
            guiScores   = new Dictionary <Player, GuiNumber>();
            guiPowerUps = new Dictionary <Player, List <GUIItem> >();

            for (int i = 0; i < players.Count; i++)
            {
                Player  currPlayer = players[i];
                GUIItem guiImage   = new GUIItem(currPlayer.GUIPosition, currPlayer.GUIImage);

                Vector2 scorePosition = guiImage.Position + new Vector2(0, guiImage.Height / 2) + new Vector2(-2, 2);
                guiScores[currPlayer] = new GuiNumber(scorePosition, "0000000");

                guiPowerUps[currPlayer] = new List <GUIItem>();
                int     numPowerUps = Enum.GetValues(typeof(PowerUpType)).Length;
                Vector2 offset      = new Vector2(0, 1);

                for (int j = 0; j < numPowerUps; j++)
                {
                    PowerUpType type = (PowerUpType)j;
                    GUIItem     g    = new PowerUpGUIItem(scorePosition + offset, type);
                    guiPowerUps[currPlayer].Add(g);
                    offset += new Vector2(1, 0);
                }
            }
        }
Пример #2
0
        public override void Enter()
        {
            base.Enter();

            timeCountdown    = 3.4f;
            guiNumber        = new GuiNumber(new Vector2(Game.Window.OrthoWidth / 2, Game.Window.OrthoHeight / 2), Convert.ToInt16(timeCountdown).ToString());
            guiNumber.Scale *= 2;

            audioSource   = new AudioSource();
            clipCountDown = AudioManager.GetAudioClip("countdown");
            audioSource.Play(clipCountDown, true);
        }
Пример #3
0
        private void OnDie()
        {
            IsActive = false;

            GuiNumber guiNumber = new GuiNumber(Position, scoreOnHitted.ToString());

            guiNumber.Dissolve = true;
            guiNumber.Scale   *= 0.4f;

            new DisappearEnemyEffect(Position);

            EnemyCount--;
            Destroy();
        }
Пример #4
0
        void IPickable.OnPlayerPick(Player p)
        {
            if (!isPicked)
            {
                IsActive = false;
                isPicked = true;

                GuiNumber guiNumber = new GuiNumber(Position, score.ToString());
                guiNumber.Dissolve = true;
                guiNumber.Scale   *= 0.4f;

                audioSource.Play(clipOnPicked);
                p.AddScore(score);
            }
        }
Пример #5
0
        int IHittable.OnHit(GameObject hitter)
        {
            IsActive = false;
            isHitted = true;
            RigidBody.IsCollisionsAffected = false;

            GuiNumber guiNumber = new GuiNumber(Position, SCORE_ON_HITTED.ToString());

            guiNumber.Dissolve = true;
            guiNumber.Scale   *= 0.4f;

            new FireBurn(Position).Play();

            PlayScene.Map.SetCost(Position, 1);
            PlayScene.FreePositions.Add(Position);

            Destroy();

            return(SCORE_ON_HITTED);
        }