Пример #1
0
        public void EmptyTheTrash(Map m)
        {
            foreach (var e in ToDelete)
            {
                if (e is Bomb)
                {
                    var theBomb = m.ListOfBomb.First(c => c.X == e.X && c.Y == e.Y);
                    m.ListOfBomb.Remove(theBomb);

                }
                else if (e is Player)
                {
                    var thePlayer = m.ListOfPlayer.First(c => c.X == e.X && c.Y == e.Y);
                    thePlayer.Die();
                    m.ListOfPlayer.Remove(thePlayer);
                }
                else if (e is SoftBlock)
                {
                    var theSoftBlock = m.ListOfSoftBlock.First(c => c.X == e.X && c.Y == e.Y);
                    theSoftBlock.Destroy(m);
                    m.ListOfSoftBlock.Remove(theSoftBlock);
                }
                else if (e is Upgrade)
                {
                    var theUpgrade = m.ListOfUpgrade.First(c => c.X == e.X && c.Y == e.Y);
                    theUpgrade.Burn();
                    m.ListOfUpgrade.Remove(theUpgrade);
                }
            }
            ToDelete.Clear();
        }
Пример #2
0
 public Player(int id, int x, int y, Map map, Score score = null)
     : base(x, y)
 {
     _id = id;
     if(score == null)
     {
         _score = new Score(id);
     }
     _upgrades = new List<Upgrade>();
     _map = map;
     InitSkills();
 }
Пример #3
0
 public ClassicGame()
 {
     gp = GameParameters.Parameters;
     gp.Type = GameType.Classic;
     TheCurrentMap = new Map();
     TheCurrentMap.SetHardBlockOnMap();
     TheCurrentMap.SetSoftBlockOnMap(gp);
     InitPlayers(gp.NumberOfPlayer);
     _timer = new Timer();
     _timer.Elapsed += HurryUp;
     _timer.AutoReset = false;
     _timer.Interval = gp.GameTime - 30000;
     Start();
 }
Пример #4
0
        public void Explode(Map m, Game g)
        {
            var toBeDestroyed = new List<Entity>();
            var thecompletelist = m.GetCompleteList();
            m.ListOfBomb.Remove(this);
            var l = thecompletelist.Where(c => c.X == this.X || c.Y == this.Y);
            var theRightDestroyed = this.GiveTheFirst(l, Direction.Right);
            if (theRightDestroyed != null && !g.ToDelete.Contains(theRightDestroyed))
            {
                toBeDestroyed.Add(theRightDestroyed);
            }
            var theLeftDestroyed = this.GiveTheFirst(l, Direction.Left);
            if (theLeftDestroyed != null && !g.ToDelete.Contains(theLeftDestroyed))
            {
                toBeDestroyed.Add(theLeftDestroyed);
            }
            var theUpDestroyed = this.GiveTheFirst(l, Direction.Up);
            if (theUpDestroyed != null && !g.ToDelete.Contains(theUpDestroyed))
            {
                toBeDestroyed.Add(theUpDestroyed);
            }
            var theDownDestroyed = this.GiveTheFirst(l, Direction.Down);
            if (theDownDestroyed != null && !g.ToDelete.Contains(theDownDestroyed))
            {
                toBeDestroyed.Add(theDownDestroyed);
            }

            foreach (var e in toBeDestroyed)
            {
                if (e is Bomb)
                {
                    var theBomb = m.ListOfBomb.First(c => c.X == e.X && c.Y == e.Y);
                    theBomb.Explode(m, g);
                }
            }
            g.ToDelete.AddRange(toBeDestroyed);
            if (!g.ToDelete.Contains(this))
            {
                g.ToDelete.Add(this);
            }
            Owner.BombExploded(this);
        }