Пример #1
0
        public FlowStateWidget(StateCanvas canvas, FlowState state) : base(canvas, state)
        {
            state.nest.beforeGraphChange += BeforeGraphChange;
            state.nest.afterGraphChange  += AfterGraphChange;

            if (state.nest.graph != null)
            {
                state.nest.graph.elements.CollectionChanged += CacheEventLinesOnUnityThread;
            }
        }
Пример #2
0
 protected NesterStateTransitionWidget(StateCanvas canvas, TNesterStateTransition transition) : base(canvas, transition)
 {
 }
Пример #3
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 public SuperStateWidget(StateCanvas canvas, SuperState state) : base(canvas, state)
 {
 }
Пример #4
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 protected StateWidget(StateCanvas canvas, TState state) : base(canvas, state)
 {
     minResizeSize = new Vector2(State.DefaultWidth, 0);
 }
Пример #5
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 public AnyStateWidget(StateCanvas canvas, AnyState state) : base(canvas, state)
 {
 }
 public FlowStateTransitionWidget(StateCanvas canvas, FlowStateTransition transition) : base(canvas, transition)
 {
 }
 protected NesterStateWidget(StateCanvas canvas, TNesterState state) : base(canvas, state)
 {
 }