public void UnloadContent() { BokuGame.Release(ref backgroundTexture); BokuGame.Release(ref logoTexture); BokuGame.Release(ref dotTexture); BokuGame.Release(ref waitTexture); } // end of TitleScreen RenderObj UnloadContent()
} // end of ThoughtBalloon Init() public void UnloadContent() { text = null; // Force to not recycle. BokuGame.Release(ref contentTexture); BokuGame.Release(ref vbuf); } // end of ThoughtBalloon UnloadContent()
} // end of TopLevelPalette LoadGraphicsContent() public void UnloadGraphicsContent() { BokuGame.Release(ref effect); BokuGame.Release(ref decl); BokuGame.Release(ref iconTexture); BokuGame.Release(ref screenTexture); BokuGame.Release(ref frameTexture); } // end of TopLevelPalette UnloadGraphicsContent()
public void UnloadContent() { BokuGame.Release(ref blackHighlight); BokuGame.Release(ref whiteBottom); BokuGame.Release(ref whiteTop); BokuGame.Release(ref whiteTile); BokuGame.Unload(textLineEditor); } // end of UnloadContent()
public void UnloadContent() { brightnessSlider.UnloadContent(); durationSlider.UnloadContent(); ledGrid.UnloadContent(); bar.UnloadContent(); BokuGame.Release(ref leftStickTexture); BokuGame.Release(ref rightStickTexture); }
public static void UnloadContent() { BokuGame.Release(ref effect); BokuGame.Release(ref vbuf); BokuGame.Release(ref textureTeam); BokuGame.Release(ref textureOptions); BokuGame.Release(ref textureOptionsKey); BokuGame.Release(ref textureWinner); BokuGame.Release(ref textureGameOver); } // end of VictoryOverlay UnloadContent()
public void UnloadContent() { BokuGame.Release(ref backgroundTexture); //BokuGame.Release(ref jplTexture); BokuGame.Release(ref blueArrowTexture); BokuGame.Unload(boku); BokuGame.Unload(menu); BokuGame.Unload(optionsMenu); BokuGame.Unload(liveFeed); } // end of MainMenu Shared UnloadContent()
} // end of RenderObj Init() public void UnloadContent() { effectCache.UnLoad(); BokuGame.Release(ref effect); BokuGame.Release(ref texture); BokuGame.Release(ref ibuf[0]); BokuGame.Release(ref vbuf[0]); BokuGame.Release(ref ibuf[1]); BokuGame.Release(ref vbuf[1]); RunSimCursor.GetInstance().UnloadContent(); } // end of Cursor3D RenderObj UnloadContent()
public void UnloadContent() { BokuGame.Unload(shared); BokuGame.Unload(shareSuccessMessage); BokuGame.Unload(noCommunityMessage); BokuGame.Unload(saveChangesMessage); BokuGame.Unload(saveChangesWithDiscardMessage); BokuGame.Unload(saveLevelDialog); BokuGame.Unload(newWorldDialog); BokuGame.Release(ref homeTexture); } // end of MiniHub UnloadContent()
} // end of LiveFeedDisplay InitDeviceResources() public void UnloadContent() { // BokuGame.Release(ref Header_bg); BokuGame.Release(ref cloudTR); BokuGame.Release(ref cloudBR); BokuGame.Release(ref cloudTL); BokuGame.Release(ref cloudBL); BokuGame.Release(ref cloudTC); BokuGame.Release(ref cloudBC); BokuGame.Release(ref cloudLC); BokuGame.Release(ref cloudRC); BokuGame.Release(ref cloudCenter); } // end of LiveFeedDisplay UnloadContent()
} // end of LoadLevelMenu Shared LoadGraphicsContent() public void UnloadGraphicsContent() { BokuGame.Unload(missionsGrid); BokuGame.Unload(myWorldsGrid); BokuGame.Unload(starterWorldsGrid); BokuGame.Unload(downloadsGrid); BokuGame.Unload(missionsTab); BokuGame.Unload(myWorldsTab); BokuGame.Unload(starterWorldsTab); BokuGame.Unload(downloadsTab); BokuGame.Release(ref backgroundTexture); BokuGame.Unload(bottomBar); } // end of LoadLevelMenu Shared UnloadGraphicsContent()
} // end of InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref effect); BokuGame.Unload(glassTile); glassTile = null; BokuGame.Unload(descTile); descTile = null; BokuGame.Unload(examplesTile); examplesTile = null; BokuGame.Release(ref rightStickTexture); BokuGame.Release(ref leftStickTexture); BokuGame.Release(ref glassTileHighlight); BokuGame.Release(ref whiteHighlight); BokuGame.Release(ref blackHighlight); BokuGame.Release(ref normalMap); } // end of AddItemHelpCard RenderObj UnloadContent()
} // end of VideoOutput Activate() override public void Deactivate() { if (state != States.Inactive) { // Release file list. shared.filenames = null; shared.curFileIndex = 0; // Release the memeory buffer. shared.data = null; BokuGame.Release(ref shared.texture); shared.colors = null; // Do stack handling here. If we do it in the update object we have no // clue which order things get pushed and popped and madness ensues. CommandStack.Pop(commandMap); pendingState = States.Inactive; BokuGame.objectListDirty = true; } } // end of VideoOutput Deactivate()
} // end of TextDisplay InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref backgroundTexture); } // end of TextDisplay UnloadContent()
} // end of InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref backgroundTexture); BokuGame.Release(ref leftStick); } // end of UnloadContent()
} // end of InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref background); }
} // end of InitDeviceResources() public void UnloadContent() { ReleaseRenderTargets(); BokuGame.Release(ref effect); BokuGame.Release(ref background); }
public void UnloadContent() { BokuGame.Unload(grid); BokuGame.Release(ref dropShadowTexture); } // end of ToolMenu UnloadContent()
private void ReleaseRenderTargets() { InGame.RelRT("TextDialog", diffuse); BokuGame.Release(ref diffuse); }
} // end of ScrollableTextDisplay InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref backgroundTexture); BokuGame.Release(ref leftStick); } // end of ScrollableTextDisplay UnloadContent()
public void UnloadContent() { BokuGame.Release(ref backgroundTexture); BokuGame.Release(ref tile1); BokuGame.Release(ref tile2); }
} // end of LiveFeedDisplay InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref Header_bg); BokuGame.Release(ref cornerTR); BokuGame.Release(ref cornerBR); } // end of LiveFeedDisplay UnloadContent()
} // end of InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref backgroundTexture); BokuGame.Release(ref iconTexture); } // end of TextInput RenderObj UnloadContent()
} // end of ModalHint InitDeviceResources() public void UnloadContent() { BokuGame.Release(ref backgroundTexture); } // end of ModalHint UnloadContent()
public virtual void UnloadContent() { BokuGame.Release(ref reticuleTexture); BokuGame.Unload(grid); } // end of BasePicker UnloadContent()
public void UnloadContent() { BokuGame.Release(ref leftArrowTexture); BokuGame.Release(ref rightArrowTexture); BokuGame.Release(ref backTexture); } // end of HelpScreens Shared UnloadContent()