/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); flock.Draw(spriteBatch); // TODO: Add your drawing code here base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.WhiteSmoke); base.Draw(gameTime); spriteBatch.Begin(samplerState: SamplerState.PointClamp); for (int i = 0; i < screenWidth; i += cellWidth) { spriteBatch.DrawLine(new Vector2(i, 0), new Vector2(i, screenHeight), Color.CornflowerBlue); } for (int i = 0; i < screenHeight; i += cellHeight) { spriteBatch.DrawLine(new Vector2(0, i), new Vector2(screenWidth, i), Color.CornflowerBlue); } flock.Draw(spriteBatch); spriteBatch.End(); }