Пример #1
0
        /// <summary>
        /// Adds the word to the players played word list and score and
        /// returns the words score
        /// </summary>
        public static async Task <WordValue> PlayWord(PlayWord w)
        {
            using (HttpClient client = CreateClient())
            {
                StringContent       content  = new StringContent(JsonConvert.SerializeObject(w), Encoding.UTF8, "application/json");
                HttpResponseMessage response = await client.PostAsync("/Boggle.svc/playword", content);

                if (response.IsSuccessStatusCode)
                {
                    String result = await response.Content.ReadAsStringAsync();

                    return(JsonConvert.DeserializeObject <WordValue>(result));
                }
                else
                {
                    return(null);
                }
            }
        }
Пример #2
0
 /// <summary>
 /// Takes a word and adds it to a players list while increasing their score in a game with a particular game ID
 /// Returns the words value
 /// </summary>
 public WordValue PlayWord(PlayWord w)
 {
     if (w == null)
     {
         SetResponse("NF");                                              //403 forbidden missing parameters
         return(null);
     }
     if (String.IsNullOrEmpty(w.playerToken))
     {
         SetResponse("player");                                          //403 Forbidden Response(invalid player token)
         return(null);
     }
     if (String.IsNullOrEmpty(w.word))
     {
         SetResponse("word");                                          //403 Forbidden Response(invalid player token)
         return(null);
     }
     if (String.IsNullOrEmpty(w.gameToken))
     {
         SetResponse("gt");                                              //403 Forbidden Response (invalid game token)
         return(null);
     }
     return(PlayWordQuery(w));
 }
Пример #3
0
        /// <summary>
        /// Takes a word and adds it to a players list while increasing their score in a game with a particular game ID
        /// Returns the words value
        /// </summary>
        public int?PlayWord(PlayWord w)
        {
            if (w == null)
            {
                SetResponse("NF");
                return(null);
            }
            if (String.IsNullOrEmpty(w.playerToken))
            {
                SetResponse("player");                                          //403 Forbidden Response(invalid player token)
                return(null);
            }
            if (String.IsNullOrEmpty(w.word))
            {
                SetResponse("word");                                          //403 Forbidden Response(invalid player token)
                return(null);
            }
            if (String.IsNullOrEmpty(w.gameToken))
            {
                SetResponse("gt");                                              //403 Forbidden Response (invalid game token)
                return(null);
            }

            SetResponse("Success");
            int  value = WordLookUp(w.word);
            Game game;

            if (Games.TryGetValue(w.gameToken, out game))                                 //Find game
            {
                BoggleBoard bb = new BoggleBoard(game.board);
                if (!bb.CanBeFormed(w.word))                                                           //TODO check to make sure its not negative points
                {
                    value = 0;
                }
                if (game.Player1.userToken == w.playerToken)                                           //Check if player is Player1
                {
                    if (value > 0 || value < 1)                                                        //If word value is greater than 0
                    {
                        if (!game.Player1Words.ContainsKey(w.word))                                    //If Players word list does not contain the word being played
                        {
                            game.Player1Words.Add(w.word, value);                                      //Add it to player word list
                            //game.Player1.wordsPlayed.Add(word, value);                               //Add to word to player words played list
                            //WordListComparer(g.gameToken);                                           //Check if Player lists are unique and removes like words
                        }
                    }
                }
                else if (game.Player2.userToken == w.playerToken)                                      //Repeat previous if the player is player two
                {
                    if (value > 0 || value < 1)
                    {
                        if (!game.Player2Words.ContainsKey(w.word))
                        {
                            game.Player2Words.Add(w.word, value);
                            //game.Player2.wordsPlayed.Add(word, value);                               //Add to words to word played
                            //WordListComparer(g.gameToken);
                        }
                    }
                }
                else
                {
                    SetResponse("player");                                      //403 Forbidden Response(invalid player token)
                    return(null);
                }
            }
            return(value);
        }
Пример #4
0
        private WordValue PlayWordQuery(PlayWord w)
        {
            //Create a Connection
            MySqlConnection conn = new MySqlConnection(connectionString);

            //CreateTransaction Query Object
            TransactionQuery TQ = new TransactionQuery(conn);

            int player = 0;

            ///Check for games with gametoken
            TQ.addCommand("select count(*) from games where GameToken = ?gameToken");
            TQ.addParms(new string[] { "gameToken" }, new string[] { w.gameToken });
            TQ.addReadParms(new string[] { "count(*)" }, new bool[] { true });
            TQ.addConditions((result, command) =>
            {
                if (result.Dequeue().Equals("0"))
                {
                    SetResponse("gt");
                    return(false);
                }
                else
                {
                    Queue <string> returnQ;
                    TQ.injectComand("select Player1Token from games where GameToken = ?gameToken",
                                    new string[, ] {
                    }, new string[] { "Player1Token" }, true, out returnQ);
                    if (returnQ.Dequeue() == w.playerToken)
                    {
                        player = 1;
                    }

                    return(true);
                }
            });
            bool   status    = true;
            string gameState = "";

            ///Check if the gamestate is playing
            TQ.addCommand("select GameState from games where GameToken = ?gameToken");
            TQ.addParms(new string[] { }, new string[] { });
            TQ.addReadParms(new string[] { "GameState" }, new bool[] { true });
            TQ.addConditions((result, command) =>
            {
                gameState = result.Dequeue();
                if (gameState.Equals("playing"))
                {
                    return(true);
                }
                else if (player == 1)
                {
                    SetResponse("waitingPlay");
                    status = false;
                    return(false);
                }
                else
                {
                    SetResponse("wrongStatus");
                    status = false;
                    return(false);
                }
            });


            string board;

            //Get the board and see if word can be played
            TQ.addCommand("select Player2Token, Board from pairedGames where GameToken = ?gameToken");
            TQ.addParms(new string[] {  }, new string[] { });
            TQ.addReadParms(new string[] { "Player2Token", "Board" }, new bool[] { false, true });
            TQ.addConditions((result, command) =>
            {
                if (result.Dequeue() == w.playerToken)
                {
                    player = 2;
                }
                board         = result.Dequeue();
                BoggleBoard b = new BoggleBoard(board);
                points        = WordLookUp(w.word, board);

                if (player == 0)
                {
                    SetResponse("player");
                    return(false);
                }

                return(true);
            });
            int  totalScore = 0;
            bool repeat     = false;

            ///Check if word is already played
            TQ.addCommand("select count(Word) from words where GameToken = ?gameToken and PlayerToken = ?playerToken");
            TQ.addParms(new string[] { "playerToken" }, new string[] { w.playerToken });
            TQ.addReadParms(new string[] { "Count(Word)" }, new bool[] { true });
            TQ.addConditions((result, command) =>
            {
                command.CommandText = "select Word, Score from words where GameToken = ?gameToken and PlayerToken = ?playerToken";
                if (command.ExecuteNonQuery() == 0)
                {
                    throw new Exception("GET WORDS FAILED");
                }
                using (MySqlDataReader reader = command.ExecuteReader())
                {
                    while (reader.Read())
                    {
                        if (reader.GetString("Word") == w.word)
                        {
                            points = 0;
                        }

                        totalScore += Convert.ToInt32(reader.GetString("Score"));
                    }
                }
                if (!repeat)
                {
                    totalScore         += points;
                    command.CommandText = "update pairedGames set Score" + player + "=?Score where GameToken=?gameToken";
                    command.Parameters.AddWithValue("Score", totalScore);
                    if (command.ExecuteNonQuery() == 0)
                    {
                        throw new Exception("Update player score failed");
                    }
                    command.CommandText = "insert into words (GameToken, PlayerToken, Word, Score) values (?gameToken, ?pt, ?word, ?wordscore)";
                    command.Parameters.AddWithValue("pt", w.playerToken);
                    command.Parameters.AddWithValue("word", w.word);
                    command.Parameters.AddWithValue("wordscore", points);
                    if (command.ExecuteNonQuery() == 0)
                    {
                        throw new Exception("insert word score failed");
                    }
                    return(true);
                }
                else
                {
                    return(false);
                }
            });

            if (!TQ.Transaction())
            {
                SetResponse("ISE");
                return(null);
            }
            else
            {
                if (status)
                {
                    return new WordValue()
                           {
                               wordScore = points
                           }
                }
                ;
                else
                {
                    return(null);
                }
            }
        }
Пример #5
0
        public void ResponseTest()
        {
            Player p = null;
            string gt;
            string ut = MakeUser(p).Result.userToken;

            if (!String.IsNullOrEmpty(ut))
            {
                Assert.Fail("Not failing");
            }

            gt = JoinGame(p).Result.gameToken;
            if (!String.IsNullOrEmpty(gt))
            {
                Assert.Fail("Not failing");
            }

            p = new Player()
            {
                userToken = null
            };
            gt = JoinGame(p).Result.gameToken;
            if (!String.IsNullOrEmpty(gt))
            {
                Assert.Fail("Not failing");
            }

            p = new Player()
            {
                userToken = "0"
            };
            gt = JoinGame(p).Result.gameToken;
            if (!String.IsNullOrEmpty(gt))
            {
                Assert.Fail("Not failing");
            }
            p = new Player()
            {
                nickname = "test"
            };
            ut          = MakeUser(p).Result.userToken;
            p.userToken = ut;
            gt          = JoinGame(p).Result.gameToken;
            gt          = JoinGame(p).Result.gameToken;
            if (!String.IsNullOrEmpty(gt))
            {
                Assert.Fail("Not failing");
            }
            //TODO these tests are not working need to figure out why???
            if (DeleteGame("", null).Result)
            {
                Assert.Fail("delete game nulll user token respones not working");
            }
            if (DeleteGame(null, "").Result)
            {
                Assert.Fail("delete game nulll user game respones not working");
            }
            if (DeleteGame("", "").Result)
            {
                Assert.Fail("delete game couldnt find gametoken in games list response not working");
            }

            FullGame fg = GetStatus(null).Result;

            if (fg != null)
            {
                Assert.Fail("full game null respones not working");
            }

            fg = GetStatus("").Result;
            if (fg != null)
            {
                Assert.Fail("full game not game with game token respones not working");
            }

            BriefGame bg = GetBriefStatus(null).Result;

            if (bg != null)
            {
                Assert.Fail("brief game null respones not working");
            }

            bg = GetBriefStatus("").Result;
            if (bg != null)
            {
                Assert.Fail("brief game not game with game token respones not working");
            }

            PlayWord w  = null;
            int?     pw = PlayWord(w).Result.wordScore;

            if (pw != null)
            {
                Assert.Fail("playword respones failing");
            }
            w = new PlayWord()
            {
                playerToken = ""
            };
            pw = PlayWord(w).Result.wordScore;
            if (pw != null)
            {
                Assert.Fail("playword respones failing");
            }
        }
Пример #6
0
        public void SimpleDataStructureTest()
        {
            BoggleService Boggle = new BoggleService();

            Player[] uT = new Player[USERS];
            string[] gT = new string[GAMES];
            for (int i = 0; i < USERS; i++)
            {
                string nn = i.ToString();
                Player p  = new Player {
                    nickname = nn
                };
                uT[i] = new Player()
                {
                    userToken = MakeUser(p).Result.userToken
                };
            }
            int gc = 0;                 //counter
            int pc = 0;

            foreach (Player tempP in uT)
            {
                if (pc % 2 == 0)
                {
                    gT[gc] = JoinGame(tempP).Result.gameToken;
                    Assert.AreEqual(GetBriefStatus(gT[gc]).Result.gameStatus, "waiting");
                    Assert.AreEqual(GetStatus(gT[gc]).Result.gameStatus, "waiting");
                    Assert.AreEqual(GetStatus(gT[gc]).Result.player1.Score, 0);
                    Assert.AreEqual(GetStatus(gT[gc]).Result.board, "");
                    gc++;
                }
                else
                {
                    string gt = JoinGame(tempP).Result.gameToken;
                    Assert.AreEqual(GetBriefStatus(gT[gc - 1]).Result.gameStatus, "playing");
                    Assert.AreEqual(GetStatus(gT[gc - 1]).Result.gameStatus, "playing");
                }
                pc++;
            }

            for (int i = 0; i < 30; i++)
            {
                int uc = 0;                 //counter
                foreach (string s in gT)
                {
                    if (GetBriefStatus(s).Result.gameStatus == "playing")
                    {
                        BoggleBoard boggleboard = new BoggleBoard(GetStatus(s).Result.board);
                        gameboard = GetStatus(s).Result.board;
                        PlayerStatus p1 = GetStatus(s).Result.player1;
                        PlayWord     pw = new PlayWord()
                        {
                            gameToken = s, playerToken = uT[uc].userToken, word = playWords1[i]
                        };
                        uT[uc].Score = uT[uc].Score + (int)PlayWord(pw).Result.wordScore;
                    }
                    else
                    {
                        Assert.Fail("Game in waiting");
                    }
                    Assert.AreEqual(GetStatus(s).Result.player1.Score, uT[uc].Score);
                    Assert.AreEqual(GetBriefStatus(s).Result.score1, uT[uc].Score);
                    uc = uc + 2;
                }
            }
        }