void AdditionalGUI() { for (int i = 1; i < 9; i++) { Functionality.BodySlider(referenceChara, SliderNames.body, i); } float newTitWeight = Functionality.AbsSlider(referenceChara.femaleCustomInfo.bustWeight, "T**s Weight"); float newTitSoft = Functionality.AbsSlider(referenceChara.femaleCustomInfo.bustSoftness, "T**s Soft"); if (Math.Abs(newTitWeight - referenceChara.femaleCustomInfo.bustWeight) > 0.01F || Math.Abs(newTitSoft - referenceChara.femaleCustomInfo.bustSoftness) > 0.01F) { referenceChara.ChangeBustGravity(newTitWeight); referenceChara.ChangeBustSoftness(newTitSoft); } referenceChara.ReSetupDynamicBone(); referenceChara.UpdateBustSoftnessAndGravity(); referenceChara.femaleBody.updateBustSize = true; }
void AdditionalGUI() { GUILayout.Label("Texture power: "); referenceChara.femaleCustomInfo.bodyDetailWeight = Functionality.AbsSlider(referenceChara.femaleCustomInfo.bodyDetailWeight); referenceChara.femaleCustom.ChangeBodyDetailWeight(); }
void AdditionalGUI() { GUILayout.Label("Areola size: "); referenceChara.femaleCustomInfo.areolaSize = Functionality.AbsSlider(referenceChara.femaleCustomInfo.areolaSize); referenceChara.femaleBody.areola.Blend(referenceChara.femaleCustomInfo.areolaSize); }