public Participant(string name, PlayerType type, string capitolName, int id) { this.type = type; turn = PlayerTurn.Resting; this.capitolName = capitolName; this.name = name; leaderData = new LeaderData(); _id = id; actionPoints = 0; actionPointsRenewalRate = 4; }
public static void Initiative(Data.LeaderData data) { Debug.Log("Leaderless society, leader always passive"); Game.Step(); }