Пример #1
0
        public static T CreateUI <T>(GameObject _go) where T : UIContainer
        {
            UIContainer ui = null;

            if (typeof(T) == typeof(UIContainer))
            {
                ui = new UIContainer(_go);
            }
            else if (typeof(T) == typeof(UIButton))
            {
                ui = new UIButton(_go);
            }
            else if (typeof(T) == typeof(UIEventListener))
            {
                ui = new UIEventListener(_go);
            }
            else if (typeof(T) == typeof(UIImage))
            {
                ui = new UIImage(_go);
            }
            else if (typeof(T) == typeof(UIInput))
            {
                ui = new UIInput(_go);
            }
            else if (typeof(T) == typeof(UIText))
            {
                ui = new UIText(_go);
            }
            else if (typeof(T) == typeof(UITexture))
            {
                ui = new UITexture(_go);
            }

            return(ui as T);
        }
Пример #2
0
        public static T CreateUI <T>(Object _obj) where T : UIContainer
        {
            UIContainer ui = null;

            if (typeof(T) == typeof(UIContainer))
            {
                ui = new UIContainer(_obj as GameObject);
            }
            else if (typeof(T) == typeof(UIButton))
            {
                ui = new UIButton(_obj as Button);
            }
            else if (typeof(T) == typeof(UIEventListener))
            {
                ui = new UIEventListener(_obj as GameObject);
            }
            else if (typeof(T) == typeof(UIImage))
            {
                ui = new UIImage(_obj as Image);
            }
            else if (typeof(T) == typeof(UIInput))
            {
                ui = new UIInput(_obj as InputField);
            }
            else if (typeof(T) == typeof(UIText))
            {
                ui = new UIText(_obj as Text);
            }
            else if (typeof(T) == typeof(UITexture))
            {
                ui = new UITexture(_obj as RawImage);
            }

            if (ui != null)
            {
                return(ui as T);
            }

            return(null);
        }
Пример #3
0
        public static UIContainer CreateUIContainer(Object _obj)
        {
            UIContainer ui = CreateUI <UIContainer>(_obj);

            return(ui);
        }