void OnSeatUpdated(object sender, SeatEventArgs e) { if (InvokeRequired) { // We're not in the UI thread, so we need to call BeginInvoke BeginInvoke(new EventHandler<SeatEventArgs>(OnSeatUpdated), new[] { sender, e }); return; } SuspendLayout(); if( e.Seat.IsEmpty) m_Huds[e.Seat.NoSeat].Visible = false; else InstallPlayer(m_Huds[e.Seat.NoSeat], e.Seat); ResumeLayout(); }
void OnSeatUpdated_Console(object sender, SeatEventArgs e) { if (InvokeRequired) { // We're not in the UI thread, so we need to call BeginInvoke BeginInvoke(new EventHandler<SeatEventArgs>(OnSeatUpdated_Console), new[] { sender, e }); return; } var s = e.Seat; if(e.Seat.IsEmpty) WriteLine("The seat #" + s.NoSeat + " is now inoccupied"); else WriteLine(s.Player.Name + " sat in at seat #" + s.NoSeat); }
void OnSeatUpdated(object sender, SeatEventArgs e) { if (e.Seat.IsEmpty || Player.NoSeat != e.Seat.NoSeat) { if (!e.Seat.IsEmpty) PepareCardsForSending(e.Seat); Send(new SeatUpdatedCommand() { Seat = e.Seat, }); } }