public ActiveNpc(NpcType npc, Vector2 location ) { Type = npc; Ai = npc.DefaultAi; Name = Type.Name; Health = npc.BaseStats.Str * 10; Movement = new Movement(location, npc.Race.Animation.CurrentLocation.Width, npc.Race.Animation.CurrentLocation.Height); Invunerable = 0; CurrentPath = null; }
public void Initialize(ContentManager content, Package package, Texture2D uiTexture) { UiTexture = uiTexture; // Ai Ai[0] = new NpcAiDummy(); Ai[1] = new NpcAiChase(); // Races Races[0] = new NpcRace("Lynch", content.Load<Texture2D>("Npcs/Sprites/lynch"), package.LocalString("c:/blueprint/lynch.xml", false)); // Npcs Types[0] = new NpcType("The Lynch", Races[0], Ai[1]); Types[0].Dialog.Add("Hello {playername}", NpcInteraction.NpcInteractionState.Intro); Types[0].Dialog.Add("Here is some interesting information {playername}", NpcInteraction.NpcInteractionState.Gossip); // Active Npcs ActiveNpc npc = new ActiveNpc(Types[0], new Vector2(200, -50)); ActiveNpcs.Add(npc); }