public NpcType(string name, NpcRace race, NpcAi ai) { Name = name; Race = race; DefaultAi = ai; Shop = null; Drops = new List<DropChance>(); Dialog = new NpcDialog(); Dialog.Add("Intro text", NpcInteraction.NpcInteractionState.Intro); BaseStats = new Stats(); }
public void Initialize(ContentManager content, Package package, Texture2D uiTexture) { UiTexture = uiTexture; // Ai Ai[0] = new NpcAiDummy(); Ai[1] = new NpcAiChase(); // Races Races[0] = new NpcRace("Lynch", content.Load<Texture2D>("Npcs/Sprites/lynch"), package.LocalString("c:/blueprint/lynch.xml", false)); // Npcs Types[0] = new NpcType("The Lynch", Races[0], Ai[1]); Types[0].Dialog.Add("Hello {playername}", NpcInteraction.NpcInteractionState.Intro); Types[0].Dialog.Add("Here is some interesting information {playername}", NpcInteraction.NpcInteractionState.Gossip); // Active Npcs ActiveNpc npc = new ActiveNpc(Types[0], new Vector2(200, -50)); ActiveNpcs.Add(npc); }