Пример #1
0
        public static void Store(GameStages gameStages)
        {
            string path = Path.GetDirectoryName(Application.ExecutablePath);

            Directory.CreateDirectory(path + "\\data");

            try
            {
                BinaryWriter writer = new BinaryWriter(new FileStream(path + STAGES_FILE, FileMode.Create));

                writer.Write(gameStages.Count);

                foreach (String file in gameStages)
                {
                    writer.Write(file.Length);
                    writer.Write(file.ToCharArray());
                }

                writer.Close();
            }
            catch (IOException)
            {
                MessageBox.Show("An error occurred while saving data", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Пример #2
0
        public GameStagesForm()
        {
            InitializeComponent();

            this.gameStages = GameStages.Load();
            this.UpdateList();
        }
Пример #3
0
        public static GameStages Load()
        {
            GameStages result = new GameStages();
            string     path   = Path.GetDirectoryName(Application.ExecutablePath);

            try
            {
                BinaryReader reader = new BinaryReader(new FileStream(path + STAGES_FILE, FileMode.Open));

                int numStages = reader.ReadInt32();

                for (int i = 0; i < numStages; i++)
                {
                    int strLen = reader.ReadInt32();
                    result.Add(new string(reader.ReadChars(strLen)));
                }

                reader.Close();
            }
            catch (IOException)
            {
                MessageBox.Show("Stages file not found", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }

            return(result);
        }
Пример #4
0
 private void FormClose(object sender, FormClosingEventArgs e)
 {
     GameStages.Store(this.gameStages);
 }