Пример #1
0
 private int GetRessourceDistance(int Id)
 {
     MapPoint CharacterMapPoint = new MapPoint(account.Map.Character.CellId);
     StatedElement StatedRessource = account.Map.StatedElements.FirstOrDefault((se) => se.Value.Id == Id).Value;
     if (StatedRessource != null)
     {
         MapPoint RessourceMapPoint = new MapPoint((int)StatedRessource.CellId);
         return CharacterMapPoint.DistanceTo(RessourceMapPoint);
     }
     return -1;
 }
Пример #2
0
 public bool MoveToCellWithDistance(int cellId, int maxDistance, bool bool1)
 {
     m_Account.ModifBar(6, 0, 0, "Déplacement");
     MovementPath path = null;
     int savDistance = -1;
     MapPoint characterPoint = new MapPoint(Character.CellId);
     MapPoint targetPoint = new MapPoint(cellId);
     foreach (MapPoint point in GetListPointAtGoodDistance(characterPoint, targetPoint, maxDistance))
     {
         Pathfinder pathFinding = null;
         if ((targetPoint.DistanceToCell(point) > maxDistance) || ((targetPoint.X != point.X) && (targetPoint.Y != point.Y)))
             continue;
         int distance = characterPoint.DistanceTo(point);
         if ((savDistance != -1) && (distance >= savDistance))
             continue;
         if (bool1)
         {
             if (Data.IsWalkable(point.CellId))
                 goto Label_00A8;
             continue;
         }
         if (!(NothingOnCell(point.CellId)))
             continue;
     Label_00A8:
         pathFinding = new Pathfinder(m_Account.Map.Data, m_Account.Map);
         MovementPath path2 = pathFinding.FindPath(Character.CellId, point.CellId);
         if (path2 != null)
         {
             path = path2;
             savDistance = distance;
         }
     }
     if (path == null)
         return false;
     //if (AutoTimeout)
     //    m_Account.Game.Character.State.SetTimeout(StateEnum.Moving, false, TimeoutMin, TimeoutMax);
     List<UInt32> serverMovement = MapMovementAdapter.GetServerMovement(path);
     int timetowait;
     if (serverMovement.Count() < 3)
         timetowait = serverMovement.Count() * 500;
     else
     {
         timetowait = serverMovement.Count() * 300;
     }
     //m_Account.Network.SendToServer(new GameMapMovementRequestMessage(serverMovement.Select<uint, short>(ui => (short)ui).ToArray(), Id));
     using (BigEndianWriter writer = new BigEndianWriter())
     {
         GameMapMovementRequestMessage msg = new GameMapMovementRequestMessage(serverMovement.Select<uint, short>(ui => (short)ui).ToArray(), Id);
         msg.Serialize(writer);
         writer.Content = m_Account.HumanCheck.hash_function(writer.Content);
         MessagePackaging pack = new MessagePackaging(writer);
         pack.Pack((int)msg.ProtocolID);
         m_Account.SocketManager.Send(pack.Writer.Content);
     }
     m_Account.Wait(timetowait, timetowait + 100);
     using (BigEndianWriter writer = new BigEndianWriter())
     {
         GameMapMovementConfirmMessage newmsg = new GameMapMovementConfirmMessage();
         newmsg.Serialize(writer);
         MessagePackaging pack = new MessagePackaging(writer);
         pack.Pack((int)newmsg.ProtocolID);
         if (m_Account.Fight != null && m_Account.Fight.IsFollowingGroup())
         {
             m_Account.SocketManager.Send(pack.Writer.Content);
             m_Account.Fight.LaunchFight(m_Account.Fight.followinggroup.m_contextualId);
             //m_Account.Wait(3000, 4000);
             //if (m_Account.StatusLb.Text != "Combat")
             //{
             //    m_Account.Fight.SearchFight();
             //}
         }
         else if (m_Account.Gather.Id != -1)
         {
             m_Account.SocketManager.Send(pack.Writer.Content);
             UseElement(m_Account.Gather.Id, m_Account.Gather.SkillInstanceUid);
         }
         else
         {
             m_Account.SocketManager.Send(pack.Writer.Content);
         }
         m_Account.ModifBar(6, 0, 0, "Connecté");
     }
     return true;
 }
Пример #3
0
 public bool MoveToCellWithDistance(int cellId, int maxDistance, bool bool1)
 {
     MovementPath path = null;
     int savDistance = -1;
     MapPoint characterPoint = new MapPoint(m_Account.MapData.Character.disposition.cellId);
     MapPoint targetPoint = new MapPoint(cellId);
     foreach (MapPoint point in m_Account.MapData.GetListPointAtGoodDistance(characterPoint, targetPoint, maxDistance))
     {
         Pathfinder pathFinding = null;
         if ((targetPoint.DistanceToCell(point) > maxDistance) || ((targetPoint.X != point.X) && (targetPoint.Y != point.Y)))
             continue;
         int distance = characterPoint.DistanceTo(point);
         if ((savDistance != -1) && (distance >= savDistance))
             continue;
         if (bool1)
         {
             if (m_Account.MapData.Data.IsWalkable(point.CellId))
                 goto Label_00A8;
             continue;
         }
         if (!(m_Account.MapData.NothingOnCell(point.CellId)))
             continue;
     Label_00A8:
         pathFinding = new Pathfinder(m_Account.MapData);
     MovementPath path2 = pathFinding.FindPath(m_Account.MapData.Character.disposition.cellId, point.CellId);
         if (path2 != null)
         {
             path = path2;
             savDistance = distance;
         }
     }
     if (path == null)
         return false;
     List<UInt32> serverMovement = MapMovementAdapter.GetServerMovement(path);
     if (serverMovement[serverMovement.Count - 1] == m_Account.MapData.Character.disposition.cellId)
     {
         Moving = false;
         ConfirmMove();
         return true;
     }
     int timetowait;
     if (serverMovement.Count() < 3)
         timetowait = serverMovement.Count() * 514;
     else
     {
         timetowait = serverMovement.Count() * 320;
     }
     m_time = timetowait;
     using (BigEndianWriter writer = new BigEndianWriter())
     {
         GameMapMovementRequestMessage msg = new GameMapMovementRequestMessage(serverMovement.Select<uint, short>(ui => (short)ui).ToArray(), m_Account.MapData.Id);
         msg.Serialize(writer);
         writer.Content = m_Account.HumanCheck.hash_function(writer.Content);
         MessagePackaging pack = new MessagePackaging(writer);
         pack.Pack((int)msg.ProtocolID);
         m_Account.SocketManager.Send(pack.Writer.Content);
         m_Account.SetStatus(Status.Moving);
         Moving = true;
         if (m_Account.DebugMode.Checked)
             m_Account.Log(new DebugTextInformation("[SND] 950 (GameMapMovementRequestMessage)"), 0);
     }
     return true;
 }
Пример #4
0
 /// <summary>
 /// Get the distance between the character and the ressource.
 /// </summary>
 /// <param name="Id">
 /// The id of the ressource.
 /// </param>
 public int GetRessourceDistance(int Id)
 {
     MapPoint CharacterMapPoint = new MapPoint(account.MapData.Character.disposition.cellId);
     StatedElement StatedRessource = account.MapData.StatedElements.FirstOrDefault((se) => se.Id == Id);
     if (StatedRessource != null)
     {
         MapPoint RessourceMapPoint = new MapPoint((int)StatedRessource.CellId);
         return CharacterMapPoint.DistanceTo(RessourceMapPoint);
     }
     return -1;
 }