Пример #1
0
        /// <summary>
        /// This private method goes from Train tail to Train head and records the ceiling speed for the Train
        /// </summary>
        /// <returns> false in case of error - e.g. chaining braking under the Train - true otherwise </returns>
        private bool RefreshCeilingSpeed()
        {
            CeilingSpeed = 0;

            Block CurrentBlock       = BlockTail;
            bool  ScrutationFinished = false;

            while (!ScrutationFinished)
            {
                if (CurrentBlock.ListPSR.Count == 0)
                {
                    return(false);
                }
                foreach (PSR psr in CurrentBlock.ListPSR)
                {
                    if ((CurrentBlock == BlockTail) && (psr.KP <= LocTail))
                    {
                        CeilingSpeed = (CeilingSpeed > psr.Speed) ? CeilingSpeed : psr.Speed;
                    }
                    else if (CurrentBlock == BlockHead)
                    {
                        if (psr.KP <= LocHead)
                        {
                            CeilingSpeed = (CeilingSpeed > psr.Speed) ? psr.Speed : CeilingSpeed;
                        }
                    }
                    else
                    {
                        CeilingSpeed = (CeilingSpeed > psr.Speed) ? psr.Speed : CeilingSpeed;
                    }
                }
                if (CurrentBlock == BlockHead)
                {
                    ScrutationFinished = true;
                }
                else
                {
                    CurrentBlock = CurrentBlock.GetNextBlock(DoT);
                    if (CurrentBlock == null)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Пример #2
0
        /// <summary>
        /// This method computes the current effect of the slope under the Train
        /// </summary>
        /// <returns> false if there is an issue during computation, e.g. chainage breaking, true otherwise </returns>
        private bool RefreshSlope()
        {
            Block  CurrentBlock = BlockTail;
            bool   ScrutationFinished = false;
            double KP1, KP2, SlopeSegmentValue;

            TrainGradient = KP1 = KP2 = SlopeSegmentValue = 0;

            while (!ScrutationFinished)
            {
                if (CurrentBlock.ListGradient.Count == 0)
                {
                    return(false);
                }
                foreach (Gradient gradient in CurrentBlock.ListGradient)
                {
                    if (CurrentBlock == BlockTail && gradient.KP <= LocTail)
                    {
                        KP2 = LocTail;
                        SlopeSegmentValue = gradient.Slope;
                    }
                    else if (CurrentBlock != BlockHead)
                    {
                        KP1               = KP2;
                        KP2               = gradient.KP;
                        TrainGradient    += (KP2 - KP1) / Length * SlopeSegmentValue;
                        SlopeSegmentValue = gradient.Slope;
                    }
                    else if (CurrentBlock == BlockHead && gradient.KP < LocHead)
                    {
                        KP1               = KP2;
                        KP2               = gradient.KP;
                        TrainGradient    += (KP2 - KP1) / Length * SlopeSegmentValue;
                        SlopeSegmentValue = gradient.Slope;
                    }
                    else if (CurrentBlock == BlockHead && gradient.KP >= LocHead)
                    {
                        KP1                = KP2;
                        KP2                = LocHead;
                        TrainGradient     += (KP2 - KP1) / Length * SlopeSegmentValue;
                        SlopeSegmentValue  = gradient.Slope;
                        ScrutationFinished = true;
                    }
                }
                if (CurrentBlock == BlockHead)
                {
                    KP1                = KP2;
                    KP2                = LocHead;
                    TrainGradient     += (KP2 - KP1) / Length * SlopeSegmentValue;
                    ScrutationFinished = true;
                }
                else
                {
                    KP1            = KP2;
                    TrainGradient += (CurrentBlock.Length - KP1) / Length * SlopeSegmentValue;
                    KP1            = KP2 = 0;
                }

                CurrentBlock = CurrentBlock.GetNextBlock(DoT);
            }
            return(true);
        }