Пример #1
0
        /// <summary>
        /// json 不能存方法 不能用构造函数
        /// </summary>
        /// <param name="PosX">世界坐标x</param>
        /// <param name="PosY">世界左边y</param>
        /// <param name="colorType">颜色类型</param>
        /// <param name="mapIndex">地图索引 x</param>
        /// <param name="mapIndey">地图索引 y</param>
        /// <returns></returns>
        private static MapSingleInfo SetElemInfo(string PosX, string PosY, ColorType colorType, int mapIndex, int mapIndey, int isfill)
        {
            MapSingleInfo elem = new MapSingleInfo();

            elem.PosX      = PosX;
            elem.Posy      = PosY;
            elem.colorType = colorType;
            elem.mapIndex  = mapIndex;
            elem.mapIndey  = mapIndey;
            elem.isFill    = isfill;
            return(elem);
        }
Пример #2
0
        /// <summary>
        /// 设置默认地图 全是空
        /// </summary>
        private static List <List <MapSingleInfo> > SetDefaultMap()
        {
            if (_worldPos.Count == 0)
            {
                Debug.LogWarning("初始化地图位置失败 运行挂载Mapcontroller脚本的场景也许可以解决此问题");
                return(null);
            }

            for (int i = 0; i < virticalCount; i++)
            {
                List <MapSingleInfo> horizontalMap = new List <MapSingleInfo>();
                for (int j = 0; j < HorizontalCount; j++)
                {
                    Debug.Log("save::" + _worldPos[i][j].x.ToString() + _worldPos[i][j].y.ToString());
                    MapSingleInfo elem = SetElemInfo(_worldPos[i][j].x.ToString(), _worldPos[i][j].y.ToString(), ColorType.ColorWood, i, j, 0);
                    horizontalMap.Add(elem);
                }
                _mapInfo.Add(horizontalMap);
            }
            return(_mapInfo);
        }
Пример #3
0
        /// <summary>
        /// 保存信息
        /// </summary>
        /// <param name="mapInfo"></param>
        public static void SaveMap(List <List <int> > mapInfo)
        {
            GameInfoSaveManager.StartGetSaveInfo();
            if (mapInfo.Count != virticalCount)
            {
                Debug.LogWarning("地图高度不正确");
                return;
            }
            if (mapInfo[0].Count != HorizontalCount)
            {
                Debug.LogWarning("地图宽度不正确");
                return;
            }
            if (_mapInfo.Count == 0)
            {
                GetMap();                     //获取位置信息 x y 坐标
            }
            List <List <MapSingleInfo> > InspectormapInfo = new List <List <MapSingleInfo> >();

            for (int i = 0; i < mapInfo.Count; i++)
            {
                List <MapSingleInfo> temp = new List <MapSingleInfo>();
                for (int j = 0; j < mapInfo[i].Count; j++)
                {
                    MapSingleInfo elem = SetElemInfo(_mapInfo[i][j].PosX, _mapInfo[i][j].Posy.ToString(), ColorType.ColorWood, i, j, mapInfo[i][j]);
                    temp.Add(elem);
                }
                InspectormapInfo.Add(temp);
            }
            Map map = new Map();

            map._mapInfo = InspectormapInfo;
            _mapInfo     = InspectormapInfo;
            string currentIndex = ShapManager.currentIndex.ToString();

            GameInfoSaveManager.SaveAttributeInfo("currentIndex", currentIndex);
            GameInfoSaveManager.SaveClassInfo <Map>("BlockPuzzleMap", map);
            GameInfoSaveManager.EndSetSaveInfo();
        }