Пример #1
0
        private static BlockCollection FillFlow(BlockCollection blocks, Vector3 origin, SimpleBlockInfo fill_block, bool reverse = false)
        {
            Current.WriteLine(Environment.NewLine + "- Filling Flow...");
            var m     = blocks.level[blocks.GetWidth() / 2, blocks.GetHeight() / 2, blocks.GetLength() / 2];
            var close = new List <int[]>();
            var newb  = res.GetBlockInfo(fill_block.Id, fill_block.Data, version);

            if (newb == null)
            {
                newb = new BlockInfo(); newb.Id = "$empty";
            }                                                                 //Get Fill Material

            if (origin.X < 0 || origin.X >= blocks.GetWidth() || origin.Y < 0 || origin.Y >= blocks.GetHeight() || origin.Z < 0 || origin.Z >= blocks.GetLength())
            {
                origin.X = blocks.GetWidth() / 2; origin.Y = blocks.GetHeight() / 2; origin.Z = blocks.GetLength() / 2;
            }
            close.Add(new int[] { (int)origin.X, (int)origin.Y, (int)origin.Z });              //Set Finding Origin

            var flowed  = new bool[blocks.GetWidth(), blocks.GetHeight(), blocks.GetLength()]; //Tag: flowed
            var _blocks = new List <BlockCollection.Block>();

            foreach (var b in blocks.blocks)
            {
                _blocks.Add(b);
            }

            while (close.Count() > 0) //Flowing
            {
                var c = new { x = close[close.Count - 1][0], y = close[close.Count - 1][1], z = close[close.Count - 1][2] };
                close.RemoveAt(close.Count - 1);
                if (blocks.level[c.x, c.y, c.z] == m)
                {
                    var block = new BlockCollection.Block();
                    block.SetCoordinate(c.x, c.y, c.z);
                    block.SetInfo(newb);
                    blocks.blocks.Add(block);
                    blocks.level[c.x, c.y, c.z] = block;
                    flowed[c.x, c.y, c.z]       = true;

                    if (c.x - 1 >= 0)
                    {
                        close.Add(new int[] { c.x - 1, c.y, c.z });
                    }
                    if (c.x + 1 < blocks.GetWidth())
                    {
                        close.Add(new int[] { c.x + 1, c.y, c.z });
                    }
                    if (c.y - 1 >= 0)
                    {
                        close.Add(new int[] { c.x, c.y - 1, c.z });
                    }
                    if (c.y + 1 < blocks.GetHeight())
                    {
                        close.Add(new int[] { c.x, c.y + 1, c.z });
                    }
                    if (c.z - 1 >= 0)
                    {
                        close.Add(new int[] { c.x, c.y, c.z - 1 });
                    }
                    if (c.z + 1 < blocks.GetLength())
                    {
                        close.Add(new int[] { c.x, c.y, c.z + 1 });
                    }
                }
            }
            if (reverse)
            {
                Current.WriteLine(Environment.NewLine + "- Reversing Filling Flow...");
                Current.SetProgressBar();
                int current = 0;
                int total   = bcl.GetWidth() * bcl.GetHeight() * bcl.GetLength(); //Fill Empty Regions
                for (int x = 0; x < blocks.GetWidth(); x++)
                {
                    for (int y = 0; y < blocks.GetHeight(); y++)
                    {
                        for (int z = 0; z < blocks.GetLength(); z++)
                        {
                            if (!flowed[x, y, z] && blocks.level[x, y, z] == null)
                            {
                                var block = new BlockCollection.Block();
                                block.SetCoordinate(x, y, z);
                                block.SetInfo(newb);
                                _blocks.Add(block);
                                blocks.level[x, y, z] = block;
                            }
                            //Update Progress
                            current++;
                            Current.DrawProgressBar(current * 100 / total);
                            Current.Write(" " + current + " blocks have been scanned.(total : " + total + " )");
                        }
                    }
                }
                blocks.blocks = _blocks;
            }
            return(blocks);
        }
Пример #2
0
        private static void NBT2BlockCollection(string file)
        {
            #region Initialization
            var nbt = new NbtFile();
            nbt.LoadFromFile(file);
            var root = nbt.RootTag; //Read File

            bcl = new BlockCollection();
            bcl.SetWidth(root.Get <NbtList>("size")[0].IntValue); //Get Width
            bcl.SetHeight(root.Get <NbtList>("size")[1].IntValue);
            bcl.SetLength(root.Get <NbtList>("size")[2].IntValue);

            bcl.Comments = "Created by S2J"; //Set Comment

            var p        = root.Get <NbtList>("palette");
            var palettes = new List <NbtCompound>();
            foreach (NbtCompound _p in p)
            {
                palettes.Add(_p);
            }
            var blocks = root.Get <NbtList>("blocks");

            bcl.level = new BlockCollection.Block[bcl.GetWidth(), bcl.GetHeight(), bcl.GetLength()];
            #endregion

            Current.WriteLine(Environment.NewLine + "- Reading NBT:");
            Current.SetProgressBar();
            int current = 0;
            int total   = bcl.GetWidth() * bcl.GetHeight() * bcl.GetLength();

            #region Read NBT
            foreach (NbtCompound b in blocks)
            {
                var index = b.Get <NbtInt>("state").IntValue;
                var _p    = b.Get <NbtList>("pos");
                var pos   = new Vector3()
                {
                    X = _p[0].IntValue, Y = _p[1].IntValue, Z = _p[2].IntValue
                };
                var state = palettes[index];
                if (state != null && state.Get <NbtString>("Name") != null)
                {
                    var block = new BlockCollection.Block();
                    #region Id & Data
                    var id    = state.Get <NbtString>("Name").StringValue;
                    var datas = new List <string>();
                    if (state.Get <NbtCompound>("Properties") != null)
                    {
                        foreach (var _s in state.Get <NbtCompound>("Properties"))
                        {
                            datas.Add(_s.Name + ":" + _s.StringValue);
                        }
                    }
                    var data = string.Join(",", datas.ToArray());
                    #endregion
                    //MessageBox.Show(id + " " + data);
                    if (id != "minecraft:air" && id != "minecraft:void_air" && id != "minecraft:cave_air")
                    {
                        var blockInfo = res.GetBlockInfo(id, data, version);
                        if (blockInfo != null)
                        {
                            block.SetCoordinate((int)pos.X, (int)pos.Y, (int)pos.Z);
                            block.SetInfo(blockInfo);
                            bcl.blocks.Add(block);
                            bcl.level[(int)pos.X, (int)pos.Y, (int)pos.Z] = block;
                        }
                    }
                }

                //Update Progress
                current++;
                Current.DrawProgressBar(current * 100 / total);
            }
            #endregion
        }
Пример #3
0
        private static BlockCollection Hollow(BlockCollection blocks)
        {
            Current.WriteLine(Environment.NewLine + "- Filling Hollow:");
            Current.SetProgressBar();
            int current = 0;
            int total   = bcl.GetWidth() * bcl.GetHeight() * bcl.GetLength();

            var close = new int[blocks.GetWidth(), blocks.GetHeight(), blocks.GetLength()]; //Get Inside Blocks

            for (int x = 0; x < blocks.GetWidth(); x++)
            {
                for (int y = 0; y < blocks.GetHeight(); y++)
                {
                    for (int z = 0; z < blocks.GetLength(); z++)
                    {
                        var curb = blocks.level[x, y, z];
                        if (curb != null)
                        {
                            for (int dx = -1; dx <= 1; dx++)
                            {
                                for (int dy = -1; dy <= 1; dy++)
                                {
                                    for (int dz = -1; dz <= 1; dz++)
                                    {
                                        if (dx != 0 || dy != 0 || dz != 0)
                                        {
                                            int cx = x + dx; int cy = y + dy; int cz = z + dz;
                                            if (cx > 0 && cx < (blocks.GetWidth() - 1) && cy > 0 && cy < (blocks.GetHeight() - 1) && cz > 0 && cz < (blocks.GetLength() - 1))
                                            {
                                                close[cx, cy, cz]++;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        //Update Progress
                        current++;
                        Current.DrawProgressBar(current * 100 / total);
                        Current.Write(" " + current + " blocks have been scanned.(total : " + total + " )");
                    }
                }
            }
            current = 0;
            Current.WriteLine("");
            for (int x = 1; x < blocks.GetWidth() - 1; x++) //Remove Inside Blocks
            {
                for (int y = 1; y < blocks.GetHeight() - 1; y++)
                {
                    for (int z = 1; z < blocks.GetLength() - 1; z++)
                    {
                        if (close[x, y, z] >= 26)
                        {
                            var block = blocks.level[x, y, z];
                            if (block != null)
                            {
                                blocks.blocks.Remove(block);
                                blocks.level[x, y, z] = null;
                            }
                        }
                        //Update Progress
                        current++;
                        Current.DrawProgressBar(current * 100 / total);
                        Current.Write(" " + current + " blocks have been disposed of.(total : " + total + " )");
                    }
                }
            }
            return(blocks);
        }
Пример #4
0
        static public float temp; static public float rain;                                                                                        //Biome
        #endregion
        static void Main(string[] args)
        {
            Current.Write("Reading Resources ...");
            res = new ResourceList(Application.StartupPath);
            Current.Write("");
            #region File & Options
            string file;
            //Current Version = 1.12.2
            version = 1.122;
            #region Get File
            if (args.Length > 0)
            {
                file = args[0];
            }
            else
            {
                Current.WriteLine("Input: <file> <mode & filter & biome>");
                args = Current.ReadLine().Split(' ');
                file = args[0];
            }

            if (file == null || !File.Exists(file))
            {
                Current.Error("File Not Found", true, true);
            }
            else if (new FileInfo(file).Extension == ".schematic" || new FileInfo(file).Extension == ".nbt")
            {
                target = new FileInfo(file).Extension;
            }
            else
            {
                Current.Error("File Not Supported", true, true);
            }
            #endregion
            #region GetOptions
            //Set Output Mode
            #region mode
            unlimit = args.Contains("unlimit");
            smooth  = args.Contains("smooth");
            nopause = args.Contains("nopause");
            log     = args.Contains("log");
            #endregion
            //Set Target Version
            #region version
            foreach (string reg in args)
            {
                if (Regex.Match(reg, "version=.*$").Success)
                {
                    if (Regex.Match(Regex.Matches(reg, "version=.*$")[0].Value, @"\d*\.\d*").Success)
                    {
                        List <double> v1st = new List <double>();
                        foreach (Match r in Regex.Matches(Regex.Matches(reg, "version=.*$")[0].Value, @"\d*\.\d*"))
                        {
                            v1st.Add(double.Parse(r.Value));
                        }
                        v1st.Sort(delegate(double x, double y)
                        {
                            return(y.CompareTo(x));
                        });
                        version = v1st[0];
                    }
                }
            }
            #endregion
            //Set Target Biome;
            #region biome
            temp = 0.8f; rain = 0.4f; var biome = "TheVoid";
            foreach (string reg in args)
            {
                if (Regex.Match(reg, "(?<=biome=).*$").Success)
                {
                    var biomeName = Regex.Match(reg, "(?<=biome=).*$").Value;
                    BiomeList.UpdateList(Application.StartupPath + "\\BiomeList");
                    var cbiome = BiomeList.GetBiome(biomeName);
                    if (cbiome != null)
                    {
                        temp = cbiome.Temperature; rain = cbiome.Rainfall; biome = biomeName;
                    }
                }
            }
            #endregion
            //Set Process;
            #region Process
            var nocompress = false;
            var hollow = false;
            var surface = false;
            var fillflow = false;  var fillflow_xyz = new Vector3()
            {
                X = 0.0, Y = 0.0, Z = 0.0
            }; var fillflow_block = new SimpleBlockInfo(""); var reverse_fillflow = false;
            nocompress = args.Contains("nocompress");
            hollow     = args.Contains("hollow");
            surface    = args.Contains("surface");
            foreach (string reg in args)
            {
                if (Regex.Match(reg, "(?<=fillflow=).*$").Success)
                {
                    try
                    {
                        var o = Regex.Match(reg, "(?<=fillflow=).*$").Value;
                        reverse_fillflow = Regex.Match(o, "(reverse|r)(?=\\()").Success;
                        var os = Regex.Match(o, "(?<=\\().*(?=\\))").Value.Split(',');
                        var ob = Regex.Match(o, "(?<=\\)).*$").Value.Trim();
                        if (os != null && os.Length == 3)
                        {
                            fillflow_xyz.X = double.Parse(Regex.Match(os[0].Trim(), "\\d+(.\\d+)?").Value);
                            fillflow_xyz.Y = double.Parse(Regex.Match(os[1].Trim(), "\\d+(.\\d+)?").Value);
                            fillflow_xyz.Z = double.Parse(Regex.Match(os[2].Trim(), "\\d+(.\\d+)?").Value);
                        }
                        if (ob != null)
                        {
                            fillflow_block = new SimpleBlockInfo(ob);
                        }
                        fillflow = true;
                    }
                    catch
                    {
                        Current.Error("FillFlow Format Error.", true, true);
                    }
                }
            }
            #endregion
            #endregion
            #region Filter
            #region For Classes
            var filterClasses = new List <string>();
            //get filter_classes
            foreach (string reg in args)
            {
                if (Regex.Match(reg, "(?<=filter_classes=).*$").Success)
                {
                    filterClasses = new List <string>(Regex.Match(reg, "(?<=filter_classes=).*$").Value.Split(';'));
                }
            }
            //remove form list
            foreach (var c in filterClasses)
            {
                res.DelectBlockInfoClass(c);
            }
            #endregion
            #region For Blocks
            var filterBlocks = "";
            var fbs          = new List <SimpleBlockInfo>();
            //Get filter_blocks
            foreach (string reg in args)
            {
                if (Regex.Match(reg, "(?<=filter_blocks=).*$").Success)
                {
                    filterBlocks = Regex.Match(reg, "(?<=filter_blocks=).*$").Value;
                    fbs          = res.SimpleBlockInfoCollection(Regex.Match(reg, "(?<=filter_blocks=).*$").Value, Application.StartupPath);
                }
            }
            //Remove from List
            foreach (var b in fbs)
            {
                res.DelectBlockInfo(b.Id, b.Data);
            }
            #endregion
            #endregion
            #endregion
            #region Set BlockCollection
            if (target == ".schematic")
            {
                Schematic2BlockCollection(file);
            }
            if (target == ".nbt")
            {
                NBT2BlockCollection(file);
            }
            bcl.blocks.RemoveAll(block => block == null);
            #endregion
            #region Output Info
            Current.WriteLine("");
            Current.WriteLine("- Info:");
            //-output target
            Current.WriteLine("Target = " + target.Replace(".", "").ToUpper());
            //-output size
            Current.WriteLine("Width = " + bcl.GetWidth() + " ,Height = " + bcl.GetHeight() + " ,Length = " + bcl.GetLength() + ";");
            //-output filter
            var ig_b = String.Join(";", filterBlocks);
            Current.WriteLine(ig_b == "" ? "Filter Blocks = none;" : "Filter Blocks = " + ig_b + ";");
            var ig_m = String.Join(";", filterClasses);
            Current.WriteLine(ig_m == "" ? "Filter Models = none;" : "Filter Models = " + ig_m + ";");
            //-output biome
            Current.WriteLine(biome == "" ? "Biome = none" : "Biome = " + biome + ";");
            //-output mode
            Current.WriteLine("Unlimit = " + unlimit.ToString() + " ,Smooth = " + smooth.ToString() + ";");
            //-output compress
            Current.WriteLine("Nocompress = " + nocompress.ToString() + " ,Hollow = " + hollow.ToString() + " ,Surface = " + surface.ToString());
            #endregion
            if (hollow)
            {
                bcl = Hollow(bcl);
            }
            if (fillflow)
            {
                bcl = FillFlow(bcl, fillflow_xyz, fillflow_block, reverse_fillflow);
            }
            var jsonModel = JsonModel(Application.StartupPath);
            if (!nocompress)
            {
                jsonModel = DuplicateOverlap(jsonModel);
            }
            if (surface)
            {
                jsonModel.KeepSurface();
            }
            jsonModel = ScaleModel(RemoveEmptyElement(jsonModel));
            #region Generating File
            Current.WriteLine("");
            Current.WriteLine("- Generating File:");

            var extension = Path.GetExtension(file);
            var newFile   = file.Replace(extension, ".json");
            File.WriteAllText(newFile, JsonConvert.SerializeObject(jsonModel, Formatting.Indented));

            Current.WriteLine(newFile + " has been Created");
            #endregion
            if (log)
            {
                File.WriteAllText("Log -" + DateTime.Now.ToFileTime() + ".txt", Current.Log.ToString());
            }
            if (nopause)
            {
                return;
            }
            Current.WriteLine("[ Press any key to continue... ]");
            Console.ReadKey(true);
        }