Пример #1
0
        private static void Schematic2BlockCollection(string file)
        {
            #region Initialization
            var nbt = new NbtFile();
            nbt.LoadFromFile(file);
            var root = nbt.RootTag; //Read File

            bcl = new BlockCollection();
            bcl.SetWidth(root.Get <NbtShort>("Width").ShortValue); //Get Width
            bcl.SetHeight(root.Get <NbtShort>("Height").ShortValue);
            bcl.SetLength(root.Get <NbtShort>("Length").ShortValue);

            bcl.Comments = "Created by S2J";                               //Set Comment
            var blocks = root.Get <NbtByteArray>("Blocks").ByteArrayValue; //Initialize Blocks
            var datas  = root.Get <NbtByteArray>("Data").ByteArrayValue;   //Initialize Datas

            bcl.level = new BlockCollection.Block[bcl.GetWidth(), bcl.GetHeight(), bcl.GetLength()];
            #endregion
            var obj = new object();

            Current.WriteLine(Environment.NewLine + "- Reading Schematic:");
            Current.SetProgressBar();
            int current = 0;
            int total   = bcl.GetWidth();

            #region Read Schematic
            Parallel.For(0, bcl.GetWidth(), x =>
            {
                for (int y = 0; y < bcl.GetHeight(); y++)
                {
                    for (int z = 0; z < bcl.GetLength(); z++)
                    {
                        var block = new BlockCollection.Block();
                        var index = y * bcl.GetWidth() * bcl.GetLength() + z * bcl.GetWidth() + x;
                        if (blocks[index] != 0)
                        {
                            var blockInfo = res.GetBlockInfo(blocks[index].ToString(), datas[index].ToString(), version);
                            if (blockInfo != null)
                            {
                                block.SetCoordinate(x, y, z);
                                block.SetInfo(blockInfo);
                                bcl.blocks.Add(block);
                                bcl.level[x, y, z] = block;
                            }
                        }
                    }
                }
                lock (obj) //Update Progress
                {
                    current++;
                    Current.DrawProgressBar(current * 100 / total);
                }
            });
            #endregion
        }
Пример #2
0
        private static BlockCollection FillFlow(BlockCollection blocks, Vector3 origin, SimpleBlockInfo fill_block, bool reverse = false)
        {
            Current.WriteLine(Environment.NewLine + "- Filling Flow...");
            var m     = blocks.level[blocks.GetWidth() / 2, blocks.GetHeight() / 2, blocks.GetLength() / 2];
            var close = new List <int[]>();
            var newb  = res.GetBlockInfo(fill_block.Id, fill_block.Data, version);

            if (newb == null)
            {
                newb = new BlockInfo(); newb.Id = "$empty";
            }                                                                 //Get Fill Material

            if (origin.X < 0 || origin.X >= blocks.GetWidth() || origin.Y < 0 || origin.Y >= blocks.GetHeight() || origin.Z < 0 || origin.Z >= blocks.GetLength())
            {
                origin.X = blocks.GetWidth() / 2; origin.Y = blocks.GetHeight() / 2; origin.Z = blocks.GetLength() / 2;
            }
            close.Add(new int[] { (int)origin.X, (int)origin.Y, (int)origin.Z });              //Set Finding Origin

            var flowed  = new bool[blocks.GetWidth(), blocks.GetHeight(), blocks.GetLength()]; //Tag: flowed
            var _blocks = new List <BlockCollection.Block>();

            foreach (var b in blocks.blocks)
            {
                _blocks.Add(b);
            }

            while (close.Count() > 0) //Flowing
            {
                var c = new { x = close[close.Count - 1][0], y = close[close.Count - 1][1], z = close[close.Count - 1][2] };
                close.RemoveAt(close.Count - 1);
                if (blocks.level[c.x, c.y, c.z] == m)
                {
                    var block = new BlockCollection.Block();
                    block.SetCoordinate(c.x, c.y, c.z);
                    block.SetInfo(newb);
                    blocks.blocks.Add(block);
                    blocks.level[c.x, c.y, c.z] = block;
                    flowed[c.x, c.y, c.z]       = true;

                    if (c.x - 1 >= 0)
                    {
                        close.Add(new int[] { c.x - 1, c.y, c.z });
                    }
                    if (c.x + 1 < blocks.GetWidth())
                    {
                        close.Add(new int[] { c.x + 1, c.y, c.z });
                    }
                    if (c.y - 1 >= 0)
                    {
                        close.Add(new int[] { c.x, c.y - 1, c.z });
                    }
                    if (c.y + 1 < blocks.GetHeight())
                    {
                        close.Add(new int[] { c.x, c.y + 1, c.z });
                    }
                    if (c.z - 1 >= 0)
                    {
                        close.Add(new int[] { c.x, c.y, c.z - 1 });
                    }
                    if (c.z + 1 < blocks.GetLength())
                    {
                        close.Add(new int[] { c.x, c.y, c.z + 1 });
                    }
                }
            }
            if (reverse)
            {
                Current.WriteLine(Environment.NewLine + "- Reversing Filling Flow...");
                Current.SetProgressBar();
                int current = 0;
                int total   = bcl.GetWidth() * bcl.GetHeight() * bcl.GetLength(); //Fill Empty Regions
                for (int x = 0; x < blocks.GetWidth(); x++)
                {
                    for (int y = 0; y < blocks.GetHeight(); y++)
                    {
                        for (int z = 0; z < blocks.GetLength(); z++)
                        {
                            if (!flowed[x, y, z] && blocks.level[x, y, z] == null)
                            {
                                var block = new BlockCollection.Block();
                                block.SetCoordinate(x, y, z);
                                block.SetInfo(newb);
                                _blocks.Add(block);
                                blocks.level[x, y, z] = block;
                            }
                            //Update Progress
                            current++;
                            Current.DrawProgressBar(current * 100 / total);
                            Current.Write(" " + current + " blocks have been scanned.(total : " + total + " )");
                        }
                    }
                }
                blocks.blocks = _blocks;
            }
            return(blocks);
        }
Пример #3
0
        private static void NBT2BlockCollection(string file)
        {
            #region Initialization
            var nbt = new NbtFile();
            nbt.LoadFromFile(file);
            var root = nbt.RootTag; //Read File

            bcl = new BlockCollection();
            bcl.SetWidth(root.Get <NbtList>("size")[0].IntValue); //Get Width
            bcl.SetHeight(root.Get <NbtList>("size")[1].IntValue);
            bcl.SetLength(root.Get <NbtList>("size")[2].IntValue);

            bcl.Comments = "Created by S2J"; //Set Comment

            var p        = root.Get <NbtList>("palette");
            var palettes = new List <NbtCompound>();
            foreach (NbtCompound _p in p)
            {
                palettes.Add(_p);
            }
            var blocks = root.Get <NbtList>("blocks");

            bcl.level = new BlockCollection.Block[bcl.GetWidth(), bcl.GetHeight(), bcl.GetLength()];
            #endregion

            Current.WriteLine(Environment.NewLine + "- Reading NBT:");
            Current.SetProgressBar();
            int current = 0;
            int total   = bcl.GetWidth() * bcl.GetHeight() * bcl.GetLength();

            #region Read NBT
            foreach (NbtCompound b in blocks)
            {
                var index = b.Get <NbtInt>("state").IntValue;
                var _p    = b.Get <NbtList>("pos");
                var pos   = new Vector3()
                {
                    X = _p[0].IntValue, Y = _p[1].IntValue, Z = _p[2].IntValue
                };
                var state = palettes[index];
                if (state != null && state.Get <NbtString>("Name") != null)
                {
                    var block = new BlockCollection.Block();
                    #region Id & Data
                    var id    = state.Get <NbtString>("Name").StringValue;
                    var datas = new List <string>();
                    if (state.Get <NbtCompound>("Properties") != null)
                    {
                        foreach (var _s in state.Get <NbtCompound>("Properties"))
                        {
                            datas.Add(_s.Name + ":" + _s.StringValue);
                        }
                    }
                    var data = string.Join(",", datas.ToArray());
                    #endregion
                    //MessageBox.Show(id + " " + data);
                    if (id != "minecraft:air" && id != "minecraft:void_air" && id != "minecraft:cave_air")
                    {
                        var blockInfo = res.GetBlockInfo(id, data, version);
                        if (blockInfo != null)
                        {
                            block.SetCoordinate((int)pos.X, (int)pos.Y, (int)pos.Z);
                            block.SetInfo(blockInfo);
                            bcl.blocks.Add(block);
                            bcl.level[(int)pos.X, (int)pos.Y, (int)pos.Z] = block;
                        }
                    }
                }

                //Update Progress
                current++;
                Current.DrawProgressBar(current * 100 / total);
            }
            #endregion
        }