blockInfo() публичный Метод

public blockInfo ( Vector2 pos ) : int
pos Vector2
Результат int
Пример #1
0
        private void mapCollision()
        {
            Rectangle correctedBox = new Rectangle(spear.Location, spear.Size);

            correctedBox.X -= 27;

            Vector2[] verts = VectorMath.rectVerts(correctedBox, orientation);

            HashSet<int> xVals = new HashSet<int>();
            HashSet<int> yVals = new HashSet<int>();
            //gather values the spear might be passing through
            foreach(Vector2 vertex in verts)
        {
                xVals.Add((int)Math.Floor(vertex.X));
                yVals.Add((int)Math.Floor(vertex.Y));

            }

            //Using the dot product, find collidable rectangles and test.
            bool colliding = false;
            foreach(int x in xVals)
            {
                foreach(int y in yVals)
                {
                    int squareData = m.blockInfo(new Vector2(x, y));
                    if(thrownBy == null && squareData >= 10)
                    {
                        Rectangle r = new Rectangle(x, y, 32, 32);
                        if (VectorMath.rectCollision(correctedBox, orientation, r, 0))
                        {
                velocity.X = 0;
                velocity.Y = 0;
                atRest = true;
                throwing = false;
                Hit_Wall_Sound.Play();
                            colliding = true;
                            break;
                if(bomb)
                {
                    bombExplosion();
                    bomb = false;
                }
        }
                    }//This is messy, I know.
                    else if((squareData >= 10 && !thrownBy.blinked) || (squareData >= 10 && squareData < 20 && thrownBy.blinked))
                    {
                        Rectangle r = new Rectangle(x, y, 32, 32);
                        if (VectorMath.rectCollision(correctedBox, orientation, r, 0))
                        {
                            velocity.X = 0;
                            velocity.Y = 0;
                            atRest = true;
                            throwing = false;
                            Hit_Wall_Sound.Play();
                            colliding = true;
                            break;
        }
Пример #2
0
        public void blockDataUpdate()
        {
            int[] blocks = new int[9];
            int   x, y;

            for (x = 0; x < 3; x++)
            {
                for (y = 0; y < 3; y++)
                {
                    blocks[x * 3 + y] = arena.blockInfo(new Vector2(playerRect.X + x * (int)(playerRect.Width / 3) - 1, playerRect.Y + y * (int)(playerRect.Height / 3) - 1));
                }
            }

            foreach (int block in blocks)
            {
                if (block == 5 && !dead)
                {
                    setDead(true, null, "MAP");
                }
            }
        }