Наследование: Util.Range, IEquatable
Пример #1
0
 public AtomicHighlight(Highlight parent) : base(parent)
 {
     this.containers = new System.Collections.Generic.List <Highlight>(1);
     this.containers.Add(parent);
 }
Пример #2
0
        /// <summary>
        /// Render the bytes in the highlight range.
        /// </summary>
        /// <param name="h">
        /// A <see cref="Highlight"/>
        /// </param>
        /// <param name="merge">
        /// Whether to visually merge the highlight with adjacent ones left and/or right.
        /// </param>
        /// <remarks>
        /// This method doesn't check whether the merge flags are correct (eg there is indeed
        /// a similar adjacent highlight). It just draws the highlight in such a way as
        /// to appear merged to any similar highlights if they exist.
        ///</remarks>
        internal protected virtual void RenderHighlight(Highlight h, Drawer.HighlightType left, Drawer.HighlightType right)
        {
            if (isAreaRealized == false)
            {
                return;
            }

            int  rstart, bstart, xstart, ystart;
            int  rend, bend, xend, yend;
            bool odd;

            Gdk.GC gc;
            Gdk.GC oddGC;
            Gdk.GC evenGC;
            Gdk.GC leftGC;
            Gdk.GC rightGC;

            oddGC  = drawer.GetBackgroundGC(Drawer.RowType.Odd, h.Type);
            evenGC = drawer.GetBackgroundGC(Drawer.RowType.Even, h.Type);


            GetDisplayInfoByOffset(h.Start, out rstart, out bstart, out xstart, out ystart);
            GetDisplayInfoByOffset(h.End, out rend, out bend, out xend, out yend);

            //System.Console.WriteLine("Start {0:x} {1} {2} x:{3} y:{4}", h.Start, rstart, bstart, xstart, ystart);
            //System.Console.WriteLine("End {0:x} {1} {2} x:{3} y:{4}", h.End, rend, bend, xend, yend);
            bool drawLeft = false;
            int  dxstart  = xstart;

            if (bstart > 0)
            {
                int            digit;
                GetOffsetFlags gof;
                GetOffsetByDisplayInfo(xstart - 1, ystart, out digit, out gof);
                if ((gof & GetOffsetFlags.Abyss) != 0)
                {
                    dxstart -= drawer.Width;
                    drawLeft = true;
                }
            }

            bool drawRight = false;
            int  dxend     = xend;

            if (bend < bpr - 1)
            {
                int            digit;
                GetOffsetFlags gof;
                GetOffsetByDisplayInfo(xend + dpb * drawer.Width, yend, out digit, out gof);
                if ((gof & GetOffsetFlags.Abyss) != 0)
                {
                    dxend    += drawer.Width;
                    drawRight = true;
                }
            }

            // if the whole range is on one row
            if (rstart == rend)
            {
                if (areaGroup.ManualDoubleBuffer)
                {
                    BeginPaint(x + dxstart, y + ystart, dxend - dxstart + dpb * drawer.Width, drawer.Height);
                }
                // odd row?
                odd = (((h.Start / bpr) % 2) == 1);
                if (odd)
                {
                    gc      = oddGC;
                    leftGC  = drawer.GetBackgroundGC(Drawer.RowType.Odd, left);
                    rightGC = drawer.GetBackgroundGC(Drawer.RowType.Odd, right);
                }
                else
                {
                    gc      = evenGC;
                    leftGC  = drawer.GetBackgroundGC(Drawer.RowType.Even, left);
                    rightGC = drawer.GetBackgroundGC(Drawer.RowType.Even, right);
                }

                //render
                if (drawLeft)
                {
                    backPixmap.DrawRectangle(leftGC, true, x + dxstart, y + ystart, drawer.Width, drawer.Height);
                }
                if (drawRight)
                {
                    backPixmap.DrawRectangle(rightGC, true, x + xend + dpb * drawer.Width, y + yend, drawer.Width, drawer.Height);
                }

                backPixmap.DrawRectangle(gc, true, x + xstart, y + ystart, xend - xstart + dpb * drawer.Width, drawer.Height);

                RenderRangeHelper(h.Type, rstart, bstart, bend - bstart + 1);
            }
            else       // multi-row range

            {
                if (areaGroup.ManualDoubleBuffer)
                {
                    // handle double-buffering
                    Gdk.Region paintRegion = new Gdk.Region();

                    Gdk.Rectangle rectStart = new Gdk.Rectangle(x + dxstart, y + ystart, width - dxstart, drawer.Height);

                    Gdk.Rectangle rectMiddle;
                    if (rend > rstart + 1)
                    {
                        rectMiddle = new Gdk.Rectangle(x, y + ystart + drawer.Height, width, yend - ystart - drawer.Height);
                    }
                    else
                    {
                        rectMiddle = Gdk.Rectangle.Zero;
                    }

                    Gdk.Rectangle rectEnd = new Gdk.Rectangle(x, y + yend, dxend + dpb * drawer.Width, drawer.Height);

                    paintRegion.UnionWithRect(rectStart);
                    paintRegion.UnionWithRect(rectMiddle);
                    paintRegion.UnionWithRect(rectEnd);

                    BeginPaintRegion(paintRegion);
                }

                // render first row
                odd = (((h.Start / bpr) % 2) == 1);
                if (odd)
                {
                    gc      = oddGC;
                    leftGC  = drawer.GetBackgroundGC(Drawer.RowType.Odd, left);
                    rightGC = drawer.GetBackgroundGC(Drawer.RowType.Odd, right);
                }
                else
                {
                    gc      = evenGC;
                    leftGC  = drawer.GetBackgroundGC(Drawer.RowType.Even, left);
                    rightGC = drawer.GetBackgroundGC(Drawer.RowType.Even, right);
                }

                if (drawLeft)
                {
                    backPixmap.DrawRectangle(leftGC, true, x + dxstart, y + ystart, drawer.Width, drawer.Height);
                }
                backPixmap.DrawRectangle(gc, true, x + xstart, y + ystart, width - xstart, drawer.Height);

                RenderRangeHelper(h.Type, rstart, bstart, bpr - bstart);

                long curOffset = h.Start + bpr - bstart;

                // render middle rows
                for (int i = rstart + 1; i < rend; i++)
                {
                    odd = (((curOffset / bpr) % 2) == 1);
                    if (odd)
                    {
                        gc = oddGC;
                    }
                    else
                    {
                        gc = evenGC;
                    }
                    backPixmap.DrawRectangle(gc, true, x, y + i * drawer.Height, width, drawer.Height);
                    RenderRangeHelper(h.Type, i, 0, bpr);
                    curOffset += bpr;
                }

                // render last row
                odd = (((h.End / bpr) % 2) == 1);
                if (odd)
                {
                    gc      = oddGC;
                    leftGC  = drawer.GetBackgroundGC(Drawer.RowType.Odd, left);
                    rightGC = drawer.GetBackgroundGC(Drawer.RowType.Odd, right);
                }
                else
                {
                    gc      = evenGC;
                    leftGC  = drawer.GetBackgroundGC(Drawer.RowType.Even, left);
                    rightGC = drawer.GetBackgroundGC(Drawer.RowType.Even, right);
                }

                if (drawRight)
                {
                    backPixmap.DrawRectangle(rightGC, true, x + xend + dpb * drawer.Width, y + yend, drawer.Width, drawer.Height);
                }
                backPixmap.DrawRectangle(gc, true, x, y + yend, xend + dpb * drawer.Width, drawer.Height);
                RenderRangeHelper(h.Type, rend, 0, bend + 1);
            }

            if (areaGroup.ManualDoubleBuffer)
            {
                EndPaint();
            }
        }