Пример #1
0
 public decorator_cache_block_data_block() : base(9)
 {
     Add(Placements        = new TI.Block <decorator_placement_block>(this, 32768));
     Add(DecalVertices     = new TI.Block <decal_vertices_block>(this, 65536));
     Add(DecalIndices      = new TI.Block <indices_block>(this, 65536));
     Add(DecalVertexBuffer = new TI.VertexBuffer());
     Add(new TI.Pad(16));
     Add(SpriteVertices     = new TI.Block <sprite_vertices_block>(this, 65536));
     Add(SpriteIndices      = new TI.Block <indices_block>(this, 65536));
     Add(SpriteVertexBuffer = new TI.VertexBuffer());
     Add(new TI.Pad(16));
 }
Пример #2
0
		public global_geometry_section_vertex_buffer_block() : base(1)
		{
			Add(VertexBuffer = new TI.VertexBuffer());
		}
Пример #3
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			public prt_vertex_buffers_block() : base(1)
			{
				Add(VertexBuffer = new TI.VertexBuffer());
			}
Пример #4
0
		public cached_data_block() : base(1)
		{
			Add(VertexBuffer = new TI.VertexBuffer());
		}