public void Play() { while (Player.Flag == PlayerState.Play) { if (Dealer.CheckAmountOfCards(GameDeck, SizeOfDeck * NumberOfDecks)) { ResetGameDeck(); } PlayRound(); } }
public void Play() { while (Player.Flag == PlayerState.Play) { if (Dealer.CheckAmountOfCards(GameDeck, SizeOfDeck * NumberOfDecks)) { ResetGameDeck(); } PlayRound(); } }