//===== PLAY
        public override void Play() //override satisfies the requirement for this child to have the parent method
        {
            //----- START set Dealer and declare variables at the beginning of game
            if (Dealer.Name == "")
            {
                Dealer = new BlackjackDealer(name: "Doc Holliday", bank: int.MaxValue);
                ListPlayers();
            }
            int  bet;
            bool isValid, winner;

            //----- RESET each round
            Dealer.Stay = Dealer.Blackjack = winner = false;
            Dealer.Hand = new List <Card>();
            Dealer.Deck = new Deck(deckCount: Players.Count);
            foreach (Player p in Players)
            {
                p.Hand = new List <Card>();
                p.Stay = false;
            }

            //----- BET for each player
            Console.WriteLine("\n=== Place Bets...");
            foreach (Player p in Players)
            {
                isValid = false;
                while (!isValid)
                {
                    try
                    {
                        Console.WriteLine("{0} your bet:", p.Name);
                        bet = Convert.ToInt32(Console.ReadLine());
                        if (p.Bet(bet))
                        {
                            isValid = true;
                            Bets[p] = bet;
                        }
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine("Oops...something went wrong:");
                        Console.WriteLine(e.Message);
                    }
                }
            }

            //----- DEAL START
            Console.WriteLine("\n=== Dealing...");
            for (int i = 0; i < 2; i++)
            {
                Dealer.Deal(Dealer.Hand, Dealer.Name);
                foreach (Player p in Players)
                {
                    Dealer.Deal(p.Hand, p.Name);
                }
            }

            //----- CHECK BLACKJACK - If dealer has Blackjack all players lose except those that also have Blackjack (Draw)
            Dealer.Blackjack = BlackjackRules.CheckBlackjack(Dealer.Hand);
            if (Dealer.Blackjack)
            {
                //--- Dealer Blackjack, all payouts, return
                Console.WriteLine("\n=== Dealer gets Blackjack!");
                foreach (Player p in Players)
                {
                    if (BlackjackRules.CheckBlackjack(p.Hand))
                    {
                        //--- DRAW player blackjack
                        Dealer.Payout(Dealer, p, Bets, condition: "draw");
                    }
                    else
                    {
                        //--- LOSE no blackjack
                        Dealer.Payout(Dealer, p, Bets, condition: "lose");
                    }
                }
                return;
            }
            else
            {
                //--- Dealer no Blackjack, check player Blackjack, payout if winner
                winner = Players.Any(p => BlackjackRules.CheckBlackjack(p.Hand));
                if (winner)
                {
                    foreach (Player p in Players)
                    {
                        if (BlackjackRules.CheckBlackjack(p.Hand))
                        {
                            Dealer.Payout(Dealer, p, Bets, condition: "blackjack");
                        }
                    }
                }
            }

            //----- CONTINUE PLAY
            Console.WriteLine("\n=== Continue Play...");
            foreach (Player p in Players)
            {
                while (!p.Stay)
                {
                    //--- Hand display
                    Console.WriteLine("\n{0} your cards are:", p.Name);
                    foreach (Card c in p.Hand)
                    {
                        Console.WriteLine("- {0}", c.ToString());
                    }

                    //--- Hit or Stay
                    Console.WriteLine("\n Hit or Stay?");
                    if (Console.ReadLine().ToLower().Contains("s"))
                    {
                        p.Stay = true;
                        break;
                    }
                    else
                    {
                        Dealer.Deal(p.Hand, p.Name);
                    }

                    //--- Check Busted
                    if (BlackjackRules.CheckBusted(p.Hand))
                    {
                        Dealer.Payout(Dealer, p, Bets, condition: "bust");
                    }
                }
            }

            //----- DEALER PLAY
            if (Bets.Count() == 0)
            {
                return;                    // check if all players are out
            }
            Dealer.Stay = BlackjackRules.CheckDealerStay(Dealer.Hand);
            while (!Dealer.Stay && !Dealer.Bust)
            {
                Console.WriteLine("\n=== Dealer is hitting...");
                Dealer.Deal(Dealer.Hand, Dealer.Name);
                Dealer.Bust = BlackjackRules.CheckBusted(Dealer.Hand);
                Dealer.Stay = BlackjackRules.CheckDealerStay(Dealer.Hand);
            }

            //----- DEALER BUST
            if (Dealer.Bust)
            {
                Console.WriteLine("\n=== Dealer Busted!");
                //--- PAYOUT function - pay only thoses players that still have bets
                foreach (Player p in Players.Where(x => Bets.ContainsKey(x)))
                {
                    Dealer.Payout(Dealer, p, Bets, condition: "win");
                }

                ////--- ALTERNATIVE - Lambda function method
                //foreach (KeyValuePair<Player, int> entry in Bets)
                //{
                //    Players.Where(p => p == entry.Key).First().Balance += (entry.Value * 2);
                //}
            }
            //----- DEALER STAY - check only thoses players that still have bets
            else if (Dealer.Stay)
            {
                Console.WriteLine("Dealer is staying.");
                foreach (Player p in Players.Where(x => Bets.ContainsKey(x)))
                {
                    switch (BlackjackRules.CheckWin(Dealer.Hand, p.Hand))
                    {
                    case true:     //--- player win
                        Dealer.Payout(Dealer, p, Bets, condition: "win");
                        break;

                    case false:     //--- dealer win
                        Dealer.Payout(Dealer, p, Bets, condition: "lose");
                        break;

                    default:     //--- draw
                        Dealer.Payout(Dealer, p, Bets, condition: "draw");
                        break;
                    }
                }
            }
            return;
        }
 //===== CONSTRUCTOR
 public BlackjackGame() : base()
 {
     // using constructor from base Class "Game"
     // creates new instances of Players, Bets
     Dealer = new BlackjackDealer("", 0);
 }