Пример #1
0
 // Token: 0x0600371E RID: 14110 RVA: 0x000F61A0 File Offset: 0x000F43A0
 public void ApplyExchangeProperty(BattlePropertyModifier pm)
 {
     if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ApplyExchangePropertyBattlePropertyModifier_hotfix != null)
     {
         this.m_ApplyExchangePropertyBattlePropertyModifier_hotfix.call(new object[]
         {
             this,
             pm
         });
         return;
     }
     BJLuaObjHelper.IsSkipLuaHotfix = false;
     this.Attack         += pm.ExchangeAttack;
     this.Defense        += pm.ExchangeDefense;
     this.Magic          += pm.ExchangeMagic;
     this.MagicDefense   += pm.ExchangeMagicDefense;
     this.Dexterity      += pm.ExchangeDexterity;
     this.HealthPointMax += pm.ExchangeHealthPointMax;
 }
Пример #2
0
 // Token: 0x0600372E RID: 14126 RVA: 0x000F6D00 File Offset: 0x000F4F00
 public LuaExportHelper(BattlePropertyModifier owner)
 {
     this.m_owner = owner;
 }
Пример #3
0
        // Token: 0x0600371C RID: 14108 RVA: 0x000F5AEC File Offset: 0x000F3CEC
        public void ComputeHeroProperties(IConfigDataLoader configDataLoader, ConfigDataHeroInfo heroInfo, ConfigDataJobConnectionInfo jobConnectionInfo, int jobLevel, int heroLevel, int heroStar, BattlePropertyModifier pm)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ComputeHeroPropertiesIConfigDataLoaderConfigDataHeroInfoConfigDataJobConnectionInfoInt32Int32Int32BattlePropertyModifier_hotfix != null)
            {
                this.m_ComputeHeroPropertiesIConfigDataLoaderConfigDataHeroInfoConfigDataJobConnectionInfoInt32Int32Int32BattlePropertyModifier_hotfix.call(new object[]
                {
                    this,
                    configDataLoader,
                    heroInfo,
                    jobConnectionInfo,
                    jobLevel,
                    heroLevel,
                    heroStar,
                    pm
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int growMul      = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPMul);
            int growAdd      = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPAdd);
            int buffMul      = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPMul);
            int buffAdd      = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPAdd);
            int selfMul      = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPMul);
            int selfAdd      = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPAdd);
            int growMul2     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATMul);
            int growAdd2     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATAdd);
            int buffMul2     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATMul);
            int buffAdd2     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATAdd);
            int selfMul2     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATMul);
            int selfAdd2     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATAdd);
            int growMul3     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFMul);
            int growAdd3     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFAdd);
            int buffMul3     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFMul);
            int buffAdd3     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFAdd);
            int selfMul3     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFMul);
            int selfAdd3     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFAdd);
            int growMul4     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicMul);
            int growAdd4     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicAdd);
            int buffMul4     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicMul);
            int buffAdd4     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicAdd);
            int selfMul4     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicMul);
            int selfAdd4     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicAdd);
            int growMul5     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFMul);
            int growAdd5     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFAdd);
            int buffMul5     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFMul);
            int buffAdd5     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFAdd);
            int selfMul5     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFMul);
            int selfAdd5     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFAdd);
            int growMul6     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DEXMul);
            int growAdd6     = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DEXAdd);
            int buffMul6     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DEXMul);
            int buffAdd6     = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DEXAdd);
            int selfMul6     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DEXMul);
            int selfAdd6     = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DEXAdd);
            int heroStarMul  = 0;
            int heroStarMul2 = 0;
            int heroStarMul3 = 0;
            int heroStarMul4 = 0;
            int heroStarMul5 = 0;
            int heroStarMul6 = 0;

            if (heroStar > 0)
            {
                int index = heroStar - 1;
                heroStarMul  = heroInfo.HPStar[index];
                heroStarMul2 = heroInfo.ATStar[index];
                heroStarMul3 = heroInfo.DFStar[index];
                heroStarMul4 = heroInfo.MagicStar[index];
                heroStarMul5 = heroInfo.MagicDFStar[index];
                heroStarMul6 = heroInfo.DEXStar[index];
            }
            ConfigDataJobLevelInfo configDataJobLevelInfo = jobConnectionInfo.m_jobLevelInfos[jobLevel];

            this.HealthPointMax                     = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.HP_INI, configDataJobLevelInfo.HP_UP, heroLevel, heroStarMul, growMul, growAdd, buffMul, buffAdd, selfMul, selfAdd);
            this.Attack                             = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.AT_INI, configDataJobLevelInfo.AT_UP, heroLevel, heroStarMul2, growMul2, growAdd2, buffMul2, buffAdd2, selfMul2, selfAdd2);
            this.Defense                            = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.DF_INI, configDataJobLevelInfo.DF_UP, heroLevel, heroStarMul3, growMul3, growAdd3, buffMul3, buffAdd3, selfMul3, selfAdd3);
            this.Magic                              = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.Magic_INI, configDataJobLevelInfo.Magic_UP, heroLevel, heroStarMul4, growMul4, growAdd4, buffMul4, buffAdd4, selfMul4, selfAdd4);
            this.MagicDefense                       = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.MagicDF_INI, configDataJobLevelInfo.MagicDF_UP, heroLevel, heroStarMul5, growMul5, growAdd5, buffMul5, buffAdd5, selfMul5, selfAdd5);
            this.Dexterity                          = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.DEX_INI, configDataJobLevelInfo.DEX_UP, heroLevel, heroStarMul6, growMul6, growAdd6, buffMul6, buffAdd6, selfMul6, selfAdd6);
            this.Buff_PhysicalDamageMul             = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_PsyDmgMul);
            this.Buff_PhysicalDamageReceiveMul      = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_PsyDmgRecvMul);
            this.Buff_SuperPhysicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_SuperPsyDmgRecvMul);
            this.Buff_HealMul                       = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealMul);
            this.Buff_HealReceiveMul                = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealRecvMul);
            this.Buff_MagicalDamageMul              = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDmgMul);
            this.Buff_MagicalDamageReceiveMul       = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDmgRecvMul);
            this.Buff_SuperMagicalDamageReceiveMul  = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_SuperMagicDmgRecvMul);
            this.Buff_IgnoreDFMul                   = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_IgnoreDFMul);
            if (this.Buff_IgnoreDFMul > 10000)
            {
                this.Buff_IgnoreDFMul = 10000;
            }
            this.Buff_SkillDamageMul         = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_SkillDmgMul);
            this.Buff_BFSkillDamageMul       = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_BFSkillDmgMul);
            this.Buff_RangeDamageReceiveMul  = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_RangeDmgRecvMul);
            this.Buff_ReceiveCriticalRateAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_RecvCriticalRateAdd);
            int const_CriticalDamageBase = configDataLoader.Const_CriticalDamageBase;
            int num  = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_CriticalDamageAdd);
            int num2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_CriticalDamageAdd);
            int num3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_CriticalDamageAdd);

            this.CriticalDamage = const_CriticalDamageBase + (num + num2 + num3);
            int num4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_CriticalRateAdd);
            int num5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_CriticalRateAdd);
            int num6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_CriticalRateAdd);

            this.CriticalRate = this.Dexterity * 10 + (num4 + num5 + num6);
            if (this.CriticalRate > 10000)
            {
                this.CriticalRate = 10000;
            }
            int num7  = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPCmdAdd);
            int num8  = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPCmdAdd);
            int num9  = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPCmdAdd);
            int num10 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATCmdAdd);
            int num11 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATCmdAdd);
            int num12 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATCmdAdd);
            int num13 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFCmdAdd);
            int num14 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFCmdAdd);
            int num15 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFCmdAdd);
            int num16 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFCmdAdd);
            int num17 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFCmdAdd);
            int num18 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFCmdAdd);

            this.Cmd_HealthPoint  = heroInfo.HPCmd_INI + num7 + num8 + num9;
            this.Cmd_Attack       = heroInfo.ATCmd_INI + num10 + num11 + num12;
            this.Cmd_Defense      = heroInfo.DFCmd_INI + num13 + num14 + num15;
            this.Cmd_MagicDefense = heroInfo.MagicDFCmd_INI + num16 + num17 + num18;
            int num19 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_BFAttackDistanceAdd);
            int num20 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_BFAttackDistanceAdd);

            this.AttackDistance           = jobConnectionInfo.m_jobInfo.BF_AttackDistance + num19 + num20;
            this.AttackDistance           = BattleProperty.ClampNegativeValue(this.AttackDistance);
            this.MagicSkillDistanceAdd    = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDistanceAdd);
            this.PhysicalSkillDistanceAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_PsyDistanceAdd);
            int num21 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_BFMovePointAdd);
            int num22 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_BFMovePointAdd);

            this.MovePoint = jobConnectionInfo.m_jobInfo.BF_MovePoint + num21 + num22;
            this.MovePoint = BattleProperty.ClampNegativeValue(this.MovePoint);
        }
Пример #4
0
        // Token: 0x0600371F RID: 14111 RVA: 0x000F6284 File Offset: 0x000F4484
        public void ComputeSoldierProperties(IConfigDataLoader configDataLoader, ConfigDataSoldierInfo soldierInfo, ConfigDataHeroInfo heroInfo, int heroLevel, BattlePropertyModifier pm)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ComputeSoldierPropertiesIConfigDataLoaderConfigDataSoldierInfoConfigDataHeroInfoInt32BattlePropertyModifier_hotfix != null)
            {
                this.m_ComputeSoldierPropertiesIConfigDataLoaderConfigDataSoldierInfoConfigDataHeroInfoInt32BattlePropertyModifier_hotfix.call(new object[]
                {
                    this,
                    configDataLoader,
                    soldierInfo,
                    heroInfo,
                    heroLevel,
                    pm
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int growMul  = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_HPMul);
            int growAdd  = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_HPAdd);
            int buffMul  = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_HPMul);
            int buffAdd  = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_HPAdd);
            int growMul2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_ATMul);
            int growAdd2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_ATAdd);
            int buffMul2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_ATMul);
            int buffAdd2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_ATAdd);
            int growMul3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_DFMul);
            int growAdd3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_DFAdd);
            int buffMul3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_DFMul);
            int buffAdd3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_DFAdd);
            int growMul4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_MagicDFMul);
            int growAdd4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_MagicDFAdd);
            int buffMul4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDFMul);
            int buffAdd4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDFAdd);

            if (heroInfo != null)
            {
                int num   = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPCmdAdd);
                int num2  = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPCmdAdd);
                int num3  = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPCmdAdd);
                int num4  = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATCmdAdd);
                int num5  = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATCmdAdd);
                int num6  = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATCmdAdd);
                int num7  = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFCmdAdd);
                int num8  = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFCmdAdd);
                int num9  = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFCmdAdd);
                int num10 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFCmdAdd);
                int num11 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFCmdAdd);
                int num12 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFCmdAdd);
                this.Cmd_HealthPoint  = heroInfo.HPCmd_INI + num + num2 + num3;
                this.Cmd_Attack       = heroInfo.ATCmd_INI + num4 + num5 + num6;
                this.Cmd_Defense      = heroInfo.DFCmd_INI + num7 + num8 + num9;
                this.Cmd_MagicDefense = heroInfo.MagicDFCmd_INI + num10 + num11 + num12;
            }
            else
            {
                this.Cmd_HealthPoint  = 0;
                this.Cmd_Attack       = 0;
                this.Cmd_Defense      = 0;
                this.Cmd_MagicDefense = 0;
            }
            this.HealthPointMax                     = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.HP_INI, soldierInfo.HP_UP, heroLevel, this.Cmd_HealthPoint, growMul, growAdd, buffMul, buffAdd);
            this.Attack                             = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.AT_INI, soldierInfo.AT_UP, heroLevel, this.Cmd_Attack, growMul2, growAdd2, buffMul2, buffAdd2);
            this.Defense                            = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.DF_INI, soldierInfo.DF_UP, heroLevel, this.Cmd_Defense, growMul3, growAdd3, buffMul3, buffAdd3);
            this.Magic                              = 0;
            this.MagicDefense                       = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.MagicDF_INI, soldierInfo.MagicDF_UP, heroLevel, this.Cmd_MagicDefense, growMul4, growAdd4, buffMul4, buffAdd4);
            this.Dexterity                          = 0;
            this.Buff_PhysicalDamageMul             = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_PsyDmgMul);
            this.Buff_PhysicalDamageReceiveMul      = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_PsyDmgRecvMul);
            this.Buff_SuperPhysicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_SuperPsyDmgRecvMul);
            this.Buff_HealMul                       = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealMul);
            this.Buff_HealReceiveMul                = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealRecvMul);
            this.Buff_MagicalDamageMul              = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDmgMul);
            this.Buff_MagicalDamageReceiveMul       = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDmgRecvMul);
            this.Buff_SuperMagicalDamageReceiveMul  = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_SuperMagicDmgRecvMul);
            this.Buff_IgnoreDFMul                   = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_IgnoreDFMul);
            if (this.Buff_IgnoreDFMul > 10000)
            {
                this.Buff_IgnoreDFMul = 10000;
            }
            this.Buff_SkillDamageMul         = 0;
            this.Buff_BFSkillDamageMul       = 0;
            this.Buff_RangeDamageReceiveMul  = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_RangeDmgRecvMul);
            this.Buff_ReceiveCriticalRateAdd = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_RecvCriticalRateAdd);
            int num13 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_CriticalDamageAdd);
            int num14 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_CriticalDamageAdd);

            this.CriticalDamage = soldierInfo.CriticalDamage + num13 + num14;
            int num15 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_CriticalRateAdd);
            int num16 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_CriticalRateAdd);

            this.CriticalRate = soldierInfo.CriticalRate + num15 + num16;
            if (this.CriticalRate > 10000)
            {
                this.CriticalRate = 10000;
            }
            int num17 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_BFAttackDistanceAdd);
            int num18 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_BFAttackDistanceAdd);

            this.AttackDistance = soldierInfo.BF_AttackDistance + num17 + num18;
            this.AttackDistance = BattleProperty.ClampNegativeValue(this.AttackDistance);
            int num19 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_BFMovePointAdd);
            int num20 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_BFMovePointAdd);

            this.MovePoint = soldierInfo.BF_MovePoint + num19 + num20;
            this.MovePoint = BattleProperty.ClampNegativeValue(this.MovePoint);
        }