Пример #1
0
        private void BeforeQuickLoad(object sender, BeforeQuickLoadEventArgs e)
        {
            if (treeView.SelectedNode.Tag is FileInfo)
            {
                treeView.SelectedNode = treeView.SelectedNode.Parent;
            }

            string path = Path.Combine(PathManager.GetSaveStatePath(Global.Game), string.Format(@"{0}\{1}", treeView.SelectedNode.FullPath, e.Name));

            if (File.Exists(string.Format("{0}.State", path)))
            {
                try
                {
                    ClientApi.LoadState(path);
                }
#if DEBUG
                catch (TargetInvocationException ex)
                {
                    MessageBox.Show(ex.Message);
                }
#else
                catch (TargetInvocationException)
                {}
#endif
            }
            e.Handled = true;
        }
 //We will override F10 quickload behavior
 private void ClientApi_BeforeQuickLoad(object sender, BeforeQuickLoadEventArgs e)
 {
     if (e.Slot == 0)
     {
         string basePath = Path.Combine(PathManager.GetSaveStatePath(Global.Game), "Test");
         ClientApi.LoadState(Path.Combine(basePath, e.Name));
         e.Handled = true;
     }
 }
Пример #3
0
 /// <summary>
 /// Raised before a quickload is done (just after pressing shortcut button)
 /// </summary>
 /// <param name="sender">Object who raised the event</param>
 /// <param name="quickSaveSlotName">Slot used for quickload</param>
 /// <param name="eventHandled">A boolean that can be set if users want to handle save themselves; if so, BizHawk won't do anything</param>
 public static void OnBeforeQuickLoad(object sender, string quickSaveSlotName, out bool eventHandled)
 {
     eventHandled = false;
     if (BeforeQuickLoad != null)
     {
         var e = new BeforeQuickLoadEventArgs(quickSaveSlotName);
         BeforeQuickLoad(sender, e);
         eventHandled = e.Handled;
     }
 }