public void RotateZ(float degrees) { PostMultiplyMatrix(Matrix4.CreateRotationZ(DegreesToRadians(degrees))); IsDirty = true; }
public void RotateZ(float degrees) { MultiplyMatrix(Matrix4.CreateRotationZ(degrees)); IsDirty = true; }
public void RotateZ(float degrees) { PostMultiplyMatrix(Matrix4.CreateRotationZ(DegreesToRadians(degrees))); IsDirty = true; }
public void RotateZ(float degrees) { MultiplyMatrix(Matrix4.CreateRotationZ(degrees)); IsDirty = true; }